llGetEnergy

From Second Life Wiki
Revision as of 16:35, 1 April 2014 by Fenix Eldritch (talk | contribs) (Haiku)
Jump to navigation Jump to search

Summary

Function: float llGetEnergy( );
0.0 Forced Delay
10.0 Energy

Returns a float that is how much energy is in the object as a percentage of maximum

Examples

<lsl> // This script tests the energy use of most of the physics functions // Last version: 07 October 2009 by Gianni Lupindo

vector homePos; integer timerCount = 0; integer testCount = 0; string space = " ";

// move more than 10m moveTo(vector origin, vector destination) {

   float dist = llVecDist(origin, destination);
   integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) );
   integer i;
   list params = [PRIM_POSITION, destination];
   for (i=0; i<passes; i++) {
       params = (params=[]) + params + params;
   }
   // actually move the prim, now
   llSetPrimitiveParams(params);

}

returnHome() {

   llSetTimerEvent(0);
   llSetStatus(STATUS_PHYSICS, FALSE);
   llSleep(0.2);
   moveTo(llGetPos(),homePos);
   llSetRot(ZERO_ROTATION);

}

default {

   state_entry() {
       homePos = llGetPos();
       llOwnerSay("Mass is "+(string)llGetMass());
   }
   on_rez(integer _n) {
       llResetScript();
   }
   touch_start(integer n) {
       space = "  ";
       do {
         llSleep(0.5);
       } while (llGetEnergy() < 0.998);
       llSetPos( llGetPos()+<0,0,5>);
       llSetStatus(STATUS_PHYSICS,TRUE);
       llSetTimerEvent(1.0);

       vector impulse = <0,0,5>*llGetMass();
       if (testCount == 0) {
           llOwnerSay("ApplyImpulse (test 0)");
           llApplyImpulse( impulse, TRUE ); 
       } else if (testCount == 1) {
           llOwnerSay("ApplyRotImpulse (test 1)");
           llApplyRotationalImpulse( impulse, TRUE);
       } else if (testCount == 2) {
           llOwnerSay("PushObject (test 2)");
           llPushObject(llGetKey(), impulse, ZERO_VECTOR, TRUE); 
       } else if (testCount == 3) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("Force (test 3)");
           llSetForce( impulse, TRUE ); 
       } else if (testCount == 4) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("Torque (test 4)");
           llSetTorque( impulse, TRUE ); 
       } else if (testCount == 5) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("Force and Torque (test 5)");
           llSetForceAndTorque( impulse, impulse, TRUE ); 
       } else if (testCount == 6) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("MoveToTarget (test 6)");
           llMoveToTarget( impulse, 0.4 ); 
       } else if (testCount == 7) {
           llStopMoveToTarget ( ); 
           llOwnerSay("RotLookAt (test 7)");
           llRotLookAt( llEuler2Rot(impulse*DEG_TO_RAD), 0.4, 0.4 ); 
       } else if (testCount == 8) {
           llStopLookAt ( ); 
           llOwnerSay("LookAt (test 8)");
           llLookAt( impulse, 0.4, 0.4 ); 
       } else if (testCount == 9) {
           llStopLookAt ( ); 
           llOwnerSay("Hover Height (test 9)");
           llSetHoverHeight( 5.0, TRUE, 0.5);
       } else if (testCount == 10) {
           llSetHoverHeight( 0, TRUE, 0.5);
           llOwnerSay("Ground Repel (test 10)");
           llGroundRepel( 5, TRUE, 0.5);
       } else if (testCount == 11) {
           llGroundRepel( 0, TRUE, 0.5);
           llOwnerSay("Buoyancy (test 11)");
           llSetBuoyancy( 0.997 );
       } else {
           llSetBuoyancy( 0.0 );
           llOwnerSay("Done");
       }
       timerCount = 0;
       if (testCount != 12) {
           llOwnerSay((string)timerCount+". Energy:    "+space+(string)llGetEnergy());
           testCount++;
       }
       else {
           testCount = 0; 
           returnHome();
       }
   }
   timer() {
       timerCount++;
       if (timerCount >= 10) space = "";
       llOwnerSay((string)timerCount+". Energy:    "+space+(string)llGetEnergy());
       if (timerCount>=10) {
           returnHome();
       }
   }
   collision(integer n) {
       llOwnerSay("*. Energy:    "+space+(string)llGetEnergy()+" (collision)");
   }

}

</lsl>

Deep Notes

Signature

function float llGetEnergy();

Haiku

Vigor of the script.
Impulses, force, torque and push.
Tenebrous design.