User:Joey Aboma

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Second Life Solution Provider, Virtual Worlds Specialist, Virtual World Developer, Graphic Designer, and Artificial Intelligence (AI) Specialist in Second Life, OpenSim, and Unity 3D. I've also hosted mixed-reality events for NATO and created the JOE GeoDome to highlight the futures research of the Joint Operating Environment (JOE) for U.S. Joint Forces Command (USJFCOM). I created the Virtual Guide Sun Tzu as part of the "Greybeards Project" using advanced AI technologies. Sun Tzu can be run through a chatbot that provides him many capabilities through the use of Automated Avatar Markup Language (AAML) and Artificial Intelligence Markup Language (AIML):

  • Give automated tours (movements, chat, and teleportation)
  • Communicate like a real avatar (chat, IM)
  • Feel emotions
  • Be inquisitive
  • Learn from the environment
  • Web Scraping (using web services to provide answers to questions asked in world)
  • Automated communication with social networks (like Twitter and Facebook)

Learn more about Sun Tzu's developments

Working with the University of Edinburgh (Scotland) and Army Research Labs on a project for the Whole of Society Crisis Response (WoSCR) to better network with the teams that will come together when natural disasters happen around the world. Part of that project also involves Open Source asset creation with Clever Zebra to provide free SL and web assets to allow government agencies and commercial companies to have free assets to start up quickly in the virtual worlds. We even created an amphitheater that sits on the corner of 4 sims (can see on north end of the VCE) to accomodate up to 400 avatars for a single meeting or be used as 4 separate amphitheaters for separate meetings. You can find a number of these on the VCE sim and pickup a copy of them from the freebies boxes (just south of the main arrival plaza). SLURL to visit the VCE sim Freebies area


PORTFOLIO http://dfliesen.wordpress.com


COMPANY'S CAPABILITY OVERVIEW

Sonalysts, Inc. is an employee-owned company headquartered in Waterford, CT, near the submarine base in New London. We have a wide range of capabilities in both government and commercial markets and a special flair for multimedia and training products with impact. We do everything from Top Secret to Top 40.


VIRTUAL WORLDS:


(Second Life, OpenSIM, other Virtual Worlds)

  • Instructional System Design for in-world training
  • Scenario and Mod development
  • Artificial Intelligence
  • Holodeck Rooms & Cubic Panoramas
  • Mixed Reality Event Planning
  • Custom Avatar Design
  • 3D Modeling
  • Linden Scripting
  • Land Terraforming
  • Particle effects
  • Custom programming and scripting
  • Web & Graphic Design, Video Production, Special Effects


(Virtual World Customers)

  • U.S. Joint Forces Command
  • University of Edinburgh
  • NATO Allied Command for Transformation (ACT)
  • United Nations, Greater Orlando Chapter
  • Wyndham Worldwide
  • Bioware Corporation


(Related Experience)

  • 20+ years of virtual world experience, from text-based MUDs to 3D Immersive Environments
  • 20+ years of multimedia training development & design experience


MULTIMEDIA: We offer a wide range of multimedia capabilities including: 3D modeling & animation; audio production; graphic communications; tradeshow exhibits; video production/post production; web development; new media; and viral marketing. Some of our past customers have included: Aerosmith; USJFCOM; Dave Matthews Band; Navy Submarine Learning Center; Queen Latifah; Smith & Wesson; HBO; Rascal Flatts; Time Life; Steven Spielberg; Sig Sauer; and ESPN (to name but a few). Here are some microsites to show some specific areas of our past multimedia work:

You can see our full range of multimedia capabilities at: http://www.sonalystsmedia.com


TRAINING: Sonalysts' training design team keeps students engaged and educated. Whether you need training created, upgraded, or re-purposed, we'll deliver high quality training according to your unique needs and requirements. For over 25 years, every single Navy submariner has taken training created by Sonalysts. In the commercial world, we've created training and interactive simulations for multinational and mid-range companies in many vertical industries. Developing technologically advanced systems that are user friendly and foolproof is what we do best. See examples on our training at:


GAMING: We have our own game engine for our award-winning Combat Simulations games, which have been distributed through EA Games. With the realism that our games provide, we've also found application of our game engine for military training. Sonalysts' combat simulations games include:

  • Sonalysts Combat Simulations - Dangerous Waters (R)
  • Sub Command (TM)
  • Jane's Fleet Command (TM)
  • 688(I) Hunter/Killer (TM)

More information is online at: http://www.sonalystscombatsims.com