PCode
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
| Type | Hex |
|---|---|
| Prim | 0x9 |
| Avatar | 0x2F |
| Grass | 0x5F |
| NewTree | 0x6F |
| ParticleSystem | 0x8F |
| Tree | 0xFF |
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
| Type | Hex |
|---|---|
| Prim | 0x9 |
| Avatar | 0x2F |
| Grass | 0x5F |
| NewTree | 0x6F |
| ParticleSystem | 0x8F |
| Tree | 0xFF |