Limits
This page is an easy reference to common queries about Second Life limits — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.
Building
- Max. prim dimensions (non-megaprim) - 10x10x10 m.
- Min. prim dimensions - 0.01x0.01x0.01 m.
- Max. # of prims in a linkset - 255.
- Max. link distance - See Linkability Rules.
- Max. # of prims in a physical object - 32.
- If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".
Avatar
- Max. # of attachment points - 30 for avatar, 8 for HUD.
- They can be viewed in Edit menu > Detach Object.
- Max. unassisted fly height - Stable hover almost 150 m above the ground (terrain mesh).
- While an improvement over the previous limit of 50 m, Torley thinks this limit is ridiculous because Second Life is 3D. You can easily acquire a flight attachment to fly up to seemingly infinite heights.
Chat range
- Whisper distance (done via scripting objects) - 5 m.
- Chat distance - 20 m.
- Shout distance - 100 m.
Inventory
- Max. # of inventory items that can be sent in a folder - 42.
- Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;)
Land
- Max. parcel size - 65,536 m2.
- Covering a whole region, or square on the World Map.
- Min. parcel size - 16 m2.
Scripting
For specific scripting limits, see the LSL Portal.