Talk:Primitive
Revision as of 13:29, 31 January 2010 by Strife Onizuka (talk | contribs) (→Emitters and Properties)
Emitters and Properties
A suggestion for the more knowledgeable amongst you. This page could do with having the emitters and properties listed. I am not 100% sure, that's why I am not doing it. There's a sound emitter, particle emitter, light emitter, floating text (emitter?). And properties...hmm... Sound, text, particles, light... Would someone be good enough to add the definitive collection? -- Fred Gandt (talk|contribs) 21:35, 26 January 2010 (UTC)
- Good idea. Why didn't I think of it? I'll get on it when I have some time... which will likely be the weekend. In the mean time if you want to take a crack at it... -- Strife (talk|contribs) 14:03, 27 January 2010 (UTC)
- Hiya Strife. I can't help thinking that even if I got the information right (which I think I would (more or less)) my failing would be presentation. I would have thought that tables and headers would be involved and I'm not so hot with all that stuff. I'll watch what you do and learn from it. Not being lazy, just realistic. -- Fred Gandt (talk|contribs) 20:03, 29 January 2010 (UTC)
- It seems a remote access pin llSetRemoteScriptAccessPin is also a property (at least it remains set in the prim after the script that set it is deleted). I can't imagine it surviving being taken and re-rezzed. Oh cripes! Now I'm going to have to test it aren't I?? -- Fred Gandt (talk|contribs) 12:31, 31 January 2010 (UTC)