User:Void Singer/Programs
v7-D Enh. Color Picker
Features:
- Dialog driven.
- Save and Recall.
- Full 16 million+ colors.
- Colors multiple linked prims at once.
- Compatible with standard color picker displays.
Script
<lsl> /*//( v7-D Enh. Color Picker v1.3 )//*/
/*//-- IMPORTANT NOTE
This Script MUST be placed in one of the prims it is going to modify or it will not work properly! All Prims that are to be modified at the same time MUST have the SAME NAME !!!
//*/
//-- Stores owner key
key gKeyOwn;
//-- Stores Owner Based Channel
integer gIntChn;
//-- Stores User Defined Color
vector gColSav;
//-- Stores which color(s) to modify
integer gIdxPnl;
//-- Stores the link number of all linked prims with the same name
list gLstTgt;
//-- Stores Name of Product
string gStrPID = "v7-D Adv Color Picker v1.3";
//-- Stores buttons for the dialog
list gLstBtn = ["-1", "-8", "-64", "+1", "+8", "+64",
"Reset", "Done!", "Save", "All Colors", "Red Only", "Green Only", "Blue Only"]; //-- Stores programatic values of buttons
list gLstVal = [-0.003922, -0.031373, -0.250980, 0.003922, 0.031373, 0.250980,
<1.0, 1.0, 1.0>, <1.0, 0.0, 0.0>, <0.0, 1.0, 0.0>, <0.0, 0.0, 1.0>];
//-- builds the dialog to send to the owner
uDialog(){ //-- GetThe Current Color of this sets base in 0-255 range vector vColTmp = llGetColor( ALL_SIDES ) * 255; //-- build and send dialog to owner llDialog( gKeyOwn, gStrPID + "\n\nModifying " + llList2String( gLstBtn, gIdxPnl ) + "\n\nCurrent Values (0-255):\n" + "R:" + (string)llRound( vColTmp.x ) + ", G:" + (string)llRound( vColTmp.y ) + ", B:" + (string)llRound( vColTmp.z ) + " = #" + uFlt2Byt( (integer)vColTmp.x ) + uFlt2Byt( (integer)vColTmp.y ) + uFlt2Byt( (integer)vColTmp.z ), llDeleteSubList( gLstBtn, gIdxPnl, gIdxPnl ), gIntChn ); //-- set timeout to close listen llSetTimerEvent( 60.0 ); }
//-- convert float byte to hex byte
string uFlt2Byt( float vFltByt ){ integer vIntByt = llRound( vFltByt ); string vStrHex = "0123456789ABCDEF"; return llGetSubString( vStrHex, vIntByt >> 4, vIntByt >> 4 ) + llGetSubString( vStrHex, vIntByt & 15, vIntByt & 15 ); }
uSetCol( vector vColUse ){ //-- Clamp Color ranges vColUse = <(vColUse.x * (vColUse.x > 0.0) - 1.0) * (vColUse.x < 1.0) + 1.0, (vColUse.y * (vColUse.y > 0.0) - 1.0) * (vColUse.y < 1.0) + 1.0, (vColUse.z * (vColUse.z > 0.0) - 1.0) * (vColUse.z < 1.0) + 1.0>; //-- loop through all prims with our name and set them integer vIntTmp = gLstTgt != []; do{ llSetLinkColor( llList2Integer( gLstTgt, --vIntTmp ), vColUse, ALL_SIDES ); }while (vIntTmp); }
default{
state_entry(){
gKeyOwn = llGetOwner();
gIntChn = (integer)("0xF" + llGetSubString( (string)gKeyOwn, 1, 7 ));
//-- get the target prim name from current prim
string vStrTID = llGetObjectName();
//-- get the number of prims in the sets
integer vIntTmp = llGetNumberOfPrims();
//-- Check all prims; store ones with our name
do{
if (llGetLinkName( vIntTmp ) == vStrTID){
gLstTgt += (list)vIntTmp;
}
}while (~(--vIntTmp));
//-- avoid dumping the changed event if one is queued
llSetTimerEvent( 0.01 );
}
//-- reset script to prevent errors from link or owner changes changed( integer vBitChg ){
if ((CHANGED_LINKv7-D Enh. Landmark-2-Map
Features
- Next/Pevious Landmark Buttons.
- Hovertext Display of Landmark Name.
- Auto-Wrapping of Next/Previous Targets.
- Works as a HUD or a Free-Standing Object.
- Warning on No Landmarks Found (with safe default).
Script (Fast Response Version)
<lsl>/*//-- v7-D Enhanced Landmark Mapper v1.2f --//*/
/*//-- Requirements:
3 linked Prims (minimum) 1 Named "prev" (this will be your previous landmark button) 1 Named "next" (this will be your next landmark button) any other prim in the object will trigger the map destination for the currently displayed Landmark name. Recommended to rename landmarks.
//*/
integer gIdxTgt; /*//-- Index of Target --//*/ list gLstLMs; /*//-- List of Landmarks --//*/ list gLstLoc; /*//-- List of Locations--//*/
key gKeySec; /*//-- Key for Security checking dataserver calls --//*/ float gFltTmt = 5.0; /*//-- Float for Timeout (dataserver calls & inventory changes) --//*/
default{ state_entry(){ llOwnerSay( "Rebuilding Database" ); gIdxTgt = llGetInventoryNumber( INVENTORY_LANDMARK ); /*//-- Grab Landmark Names For Display --//*/ if (gIdxTgt){ while(gIdxTgt){ gLstLMs = (list)llGetInventoryName( INVENTORY_LANDMARK, --gIdxTgt ) + gLstLMs; } /*//-- Get First LM Location --//*/ gKeySec = llRequestInventoryData( llList2String( gLstLMs, gIdxTgt = (gLstLMs != []) - 1 ) ); /*//-- (gLstLMs != []) == llGetListLength( gLstLMs ) --//*/ /*//-- negative indices would've been nice if they were supported by the Req.Inv.Data call --//*/ llSetTimerEvent( gFltTmt ); }else{ gLstLMs = (list)"Out Of Order, No Landmarks Present"; gLstLoc = (list)<128.0, 128.0, 0.0>; state sReady; } }
dataserver( key vKeySec, string vStrLoc ){ /*//-- verify we're getting our data, not another scripts --//*/ if (gKeySec == vKeySec){ /*//-- Store Location Vector --//*/ gLstLoc = (list)((vector)vStrLoc + llGetRegionCorner()) + gLstLoc; if (gIdxTgt){ /*//-- Get Next LM Location --//*/ gKeySec = llRequestInventoryData( llList2String( gLstLMs, --gIdxTgt ) ); llSetTimerEvent( gFltTmt ); }else{ /*//-- Clear Timeout Because Timers Cross States --//*/ llSetTimerEvent( 0.0 ); state sReady; } } }
timer(){ if (gKeySec){ llOwnerSay( "Dataserver Response Timed Out, auto retry in " + (string)((integer)gFltTmt) + " seconds" ); gKeySec = ""; }else{ llResetScript(); } } }
state sReady{ state_entry(){ /*//-- Set The Initial Display --//*/ llSetText( llList2String( gLstLMs, gIdxTgt ), <1.0, 0.0, 0.0>, 1.0 ); llOwnerSay( "Ready" ); }
touch_end( integer vIntNul ){ /*//-- Check if a prim named "prev" or "next" was touched --//*/ integer vIntTst = llSubStringIndex( "prevnext", llGetLinkName( llDetectedLinkNumber( 0 ) ) ); if (~vIntTst){ /*//-- Update Index Target --//*/ gIdxTgt += ((vIntTst > 0) - (vIntTst == 0)); /*//-- ((vIntTst > 0) - (vIntTst < 0)) same as: -1 for "prev", +1 for "next" --//*/
/*//-- Update Display --//*/ llSetText( llList2String( gLstLMs, (gIdxTgt %= (gLstLMs != [])) ), <1.0, 0.0, 0.0>, 1.0 ); /*//-- (gLstLMs != []) == llGetListLength( gLstLMs ) --//*/ /*//-- "gInCnt %= " allows us to wrap our references so they don't go out of range --//*/ }else{ /*//-- Trigger map for any other touched prim in this object --//*/ llMapDestination( llGetRegionName(), llList2Vector( gLstLoc, gIdxTgt ) - llGetRegionCorner(), ZERO_VECTOR ); } }
changed( integer vBitChg ){ if (CHANGED_INVENTORY & vBitChg){ /*//-- give the user more time to add new LMs before we recompile our database lists. --//*/ /*//-- We could check the count too, but don't in case the change was a change of name --//*/ llSetTimerEvent( gFltTmt ); } }
timer(){ llResetScript(); } }
/*//-- License Text --//*/ /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ /*// (C)2009 (CC-BY) [ http://creativecommons.org/licenses/by/3.0 ] //*/ /*// Void Singer [ https://wiki.secondlife.com/wiki/User:Void_Singer ] //*/ /*// All usages must contain a plain text copy of the previous 2 lines. //*/ /*//-- --//*/</lsl>
Script (Small Code Version)
<lsl>/*//-- v7-D Enhanced Landmark Mapper v1.2s --//*/
/*//-- Requirements:
3 linked Prims (minimum) 1 Named "prev" (this will be your previous landmark button) 1 Named "next" (this will be your next landmark button) any other prim in the object will trigger the map destination for the currently displayed Landmark name. Recommended to rename landmarks.
//*/
integer gIdxTgt; /*//-- Index of Target LM --//*/ string gStrLMN; /*//-- String of Landmark Name --//*/ vector gPosLoc; /*//-- Position of Location --//*/ key gKeySec; /*//-- Key for Security checking dataserver calls --//*/
uUpdateLM( integer vIntCng ){ integer vIntCnt = llGetInventoryNumber( INVENTORY_LANDMARK ); if (vIntCnt){ gIdxTgt = (vIntCnt + gIdxTgt + vIntCng) % vIntCnt; /*//-- " + vIntCnt" correct for positive index needed by Req.Inv.Dat. --//*/ /*//-- " % vIntCnt" range limit for current LM count --//*/ gStrLMN = llGetInventoryName( INVENTORY_LANDMARK, gIdxTgt ); gKeySec = llRequestInventoryData( gStrLMN ); llSetTimerEvent( 5.0 ); } else{ /*//-- Uh Oh, set a default of current sim, center, ground level --//*/ llSetText( "Out Of Order, No Landmarks Present", <1.0, 0.0, 0.0>, 1.0 ); gPosLoc = <128.0, 128.0, 0.0>; } }
default{ state_entry(){ uUpdateLM( 0 ); }
dataserver( key vKeySec, string vStrLoc ){ /*//-- verify we're getting our data, not another scripts --//*/ if (gKeySec == vKeySec){ /*//-- Clear the timeout --//*/ llSetTimerEvent( 0.0 ); /*//-- Store/Display New Target --//*/ gPosLoc = (vector)vStrLoc + llGetRegionCorner(); llSetText( gStrLMN, <1.0, 0.0, 0.0>, 1.0 ); } }
touch_end( integer vIntNul ){ /*//-- Check if a prim named "prev" or "next" was touched --//*/ integer vIntTst = llSubStringIndex( "prevnext", llGetLinkName( llDetectedLinkNumber( 0 ) ) ); if (~vIntTst){ uUpdateLM( (vIntTst > 0) - (vIntTst == 0) ); /*//-- ((vIntTst > 0) - (vIntTst < 0)) same as: -1 for "prev", +1 for "next" --//*/ }else{ /*//-- Trigger map for any other touched prim in this object --//*/ llMapDestination( llGetRegionName(), gPosLoc - llGetRegionCorner(), ZERO_VECTOR ); } }
timer(){ /*//-- Make Sure Landmark didn't get deleted before trying to to read it again --//*/ if (INVENTORY_LANDMARK == llGetInventoryType( gStrLM )){ llOwnerSay( "Dataserver Response Timed Out. Unable To Change Destination; Trying Again" ); gKeySec = llRequestInventoryData( gStrLMN ); }else{ /*//-- Landmark no longer exists in inventory, set a safe default --//*/ uUpdateLM( 0 ); } } }
/*//-- License Text --//*/ /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ /*// (C)2009 (CC-BY) [ http://creativecommons.org/licenses/by/3.0 ] //*/ /*// Void Singer [ https://wiki.secondlife.com/wiki/User:Void_Singer ] //*/ /*// All usages must contain a plain text copy of the previous 2 lines. //*/ /*//-- --//*/</lsl>
v7-D Advanced Visitor Greeter
Features:
- Reduced Spam
- Easily Modified
- Multiple Configurations
Script
<lsl>/*//( v7-D Advanced Avatar Greeter v1.4.2 Annotated )//*/
/*//-- Notes:
This script attempts (within the limits of LSL) To only greet avatars once per timeout period The timeout period start when they leave, and favors not re-greeting frequent visitors (perceived as spam) Remove Lines marked **Dynamic Memory Limitation Section** if you are sure of the max avs you want to store Remove Lines marked **Timeout Culling Section** if you want to greet the same avatar only once
--//*/
/*//-- Core Variables --//*/ list gLstAvs; //-- List Of Avatars Keys Greeted list vLstChk; //-- List Of Single Av Key Checked During Sensor Processing integer vIdxLst; //-- Index Of Checked Item In List (reused) integer gIntMax = 500; //-- Maximum Number of Names To Store (ignored if Dynamic Memory used)
/*//-- Next Line: **Dynamic Memory Limitation Section** --//*/
integer cINT_MEM = 1024; //-- Memory bytes to preserve for safety (Needs to be > ~768)
/*//-- Start **Timeout Culling Section** --//*/
integer gIntTmt = 172800; //-- Number Of Seconds since last visit to store Av integer vIntNow; //-- Integer To Store Current Time During Sensor Processing list gLstTms; //-- List Of Most Recent Times Avs Were Greeted At list vLstTmt; //-- List To Store Calculated Timeout During Sensor Processing
/*//-- End **Timeout Culling Section** --//*/
default{ state_entry(){ //-- Next Line: **Dynamic Memory Limitation Section** gIntMax = cINT_MEM; //--< **Dynamic Memory Limitation Section** llSensor( "", "", AGENT, 95.0, PI ); //-- Pre-Fire Sensor for immediate results llSetTimerEvent( 30.0 ); //-- How often (in seconds) to look for new people }
timer(){ llSensor( "", "", AGENT, 95.0, PI ); //-- Look for avatars }
sensor( integer vIntSns ){ //-- Get "now" and "timeout" once, saving timeout as a list for eas of use vLstTmt = (list)(gIntTmt + (vIntNow = llGetUnixTime())); //--< **Timeout Culling Section** do{ //-- Have we greeted these av's in our time frame? if (~(vIdxLst = llListFindList( gLstAvs, (vLstChk = (list)llDetectedKey( --vIntSns )) ))){ gLstAvs = vLstChk + llDeleteSubList( gLstAvs, vIdxLst, vIdxLst ); //-- prevents spamming frequent visitors gLstTms = vLstTmt + llDeleteSubList( gLstTms, vIdxLst, vIdxLst ); //--< **Timeout Culling Section** }else{ //-- New Av, greet and save llRegionSayTo( llDetectedKey( vIntSns), 0, (string)vLstChk, "Hello " + llDetectedName( vIntSns ) ); gLstAvs = llList2List( vLstChk + gLstAvs, 0, gIntMax ); gLstTms = llList2List( vLstTmt + gLstTms, 0, gIntMax ); //--< **Timeout Culling Section** } }while (vIntSns); /*//-- Start **Dynamic Memory Limitation Section** --//*/ if (cINT_MEM == gIntMax){ //-- check value to see if we need to do this, should happen 1 time only if (cINT_MEM > llGetFreeMemory()){ //-- are we running out of free space? gIntMax = ~([] != gLstAvs); //-- Limit list to current_length - 1 to prevent stack/heap collision } } /*//-- End **Dynamic Memory Limitation Section** --//*/ /*//-- Start **Timeout Culling Section** --//*/ if (vIdxLst = (gLstTms != [])){ if (vIntNow > llList2Integer( gLstTms, --vIdxLst )){ @Loop; //-- Find first index of avatars whose time since last greeting expired if (--vIdxLst){ //-- special loop structure to emulate short circuiting, while preserving vIndLst if (vIntNow < llList2Integer( gLstTms, vIdxLst )){ jump Loop; } } //-- Next 2 Lines: Remove Avs whose time has expired gLstAvs = llList2List( (gLstAvs = []) + gLstAvs, 0, vIdxLst ); gLstTms = llList2List( (gLstTms = []) + gLstTms, 0, vIdxLst ); } } /*//-- End **Timeout Culling Section** --//*/ } }
/*//-- License Text --//*/ /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ /*// (C)2009 (CC-BY) [ http://creativecommons.org/licenses/by/3.0 ] //*/ /*// Void Singer [ https://wiki.secondlife.com/wiki/User:Void_Singer ] //*/ /*// All usages must contain a plain text copy of the previous 2 lines. //*/ /*//-- --//*/</lsl>