Physics Material Settings test
Revision as of 13:11, 8 December 2010 by Dan Linden (talk | contribs) (Created page with 'Category:Test Plans Category:Mesh == Verify custom Physics Material Settings are disabled in unsupported regions == * eg. Morris on ADITI (12-08-2010) == consistency te...')
Verify custom Physics Material Settings are disabled in unsupported regions
- eg. Morris on ADITI (12-08-2010)
consistency testing
- attempt to measure the min and max physical settings for a default box.
- Verify you are unable to change the settings to out of the bounds values.
- gravity == how fast it falls/how much downward force is applied to it. Gravity range is something like [-1, 28.] (28?)
- friction == sliding stickiness. friction range is [0,255.f]
- density should affect collisions with a denser object being affected less in a collision with a less dense object, all else being equal. density range is 1 to 22587.
- mass = density * volume. That volume is the true volume of the shape.
- Measure the mass with llGetMass?
- higher restitution is bouncier. restitution range is [0,1]...though setting it to 0 is not recommended as you'll likely get penetrations
- Verify the material presets (wood, glass, etc.) load the correct Physics Material Settings
- Verify you can Override the material settings (when that UI is finished)
exploit testing
- Play with restitution = 0
- Can individual prims in a linked set have different Physics settings?
- What else?
griefing concerns
- Any ideas?