Mesh Shape Changing test
Revision as of 11:52, 16 December 2010 by Dan Linden (talk | contribs) (→Dragging a mesh asset onto a object does the appropriate physics checks if the object is physical)
Purpose
Test all methods of changing the Mesh shape of an object which is already rezzed in-world.
Choosing a mesh shape from the Sculpt Texture swatch
- Edit your mesh object
- In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape.
This doesn't work. This opens a texture picker, not a mesh picker.
- Verify the object changes to the new mesh shape for all observers.
Test dragging mesh assets onto mesh objects.
Dragging a mesh asset onto a object does the appropriate physics checks if the object is physical
- Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32
- Rez the simple mesh object and set it physical.
- Drag the complex mesh asset onto the simple mesh object
- Verify the object is no longer physical
- Link two meshes that have physics cost > 32 to a mesh that has a physics cost < 32, so the root prim is < 32.
- Set the Physics shape to None. This will make the physics cost of the linked set < 32.
- Set the linked set physical.
- Drag some other mesh asset onto one of the child prims.
- Verify that child object still has the Physics shape set to None.
- (is this a realistic expectation?) Verify the linked set is still physical.
Mesh Shape changes for all observers
- If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side.
- Drag a mesh shape onto a prim.
- Verify the object changes to the new mesh shape for all observers.
- Bump into the object.
- Verify the physical shape of the object changed.
- Drag a mesh shape onto a root and child mesh objects in a linked set.
- Verify the object changes to the new mesh shape for all observers.
- Bump into the object.
- Verify the physical shape of the object changed.
- Attempt to drag a mesh shape onto an attachment.
- Verify you are not allowed to do this.
- Attach a mesh object, edit it, open the Object tab of the Edit tools, then drag a mesh onto the Sculpt Texture swatch.
- Verify the object changes to the new mesh shape for all observers.
- Link 2 meshes together and wear it.
- Drag a mesh shape onto the the Sculpt Texture swatch of the attachment root object.
- Verify the object changes to the new mesh shape for all observers.
- Drag a mesh shape onto the the Sculpt Texture swatch of the attachment child object.
- Verify the object changes to the new mesh shape for all observers.
- Upload a mesh that has Skin weights
- Wear the Mesh
- Verify the attachment animates with your avatar.
- Drag a mesh shape (that does not have skin weights) onto the the Sculpt Texture swatch of the attachment.
- Verify the attachment does not animate with your avatar.
- Drag a mesh shape that has Skin weights onto the the Sculpt Texture swatch of the attachment.
- Verify the attachment animates with your avatar.