Material Volumes

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Revision as of 11:35, 17 June 2012 by Hyper Mole (talk | contribs)
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About Material Volumes

  • The Material Volume attribute for Pathfinding creates phantom objects that can be set to change the walkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.