Walkability Coefficients
Revision as of 14:09, 17 June 2012 by Hyper Mole (talk | contribs)
- Walkable objects can take advantage of coefficients in the navigation mesh.
- Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
- Some examples of use would be: Hard road switching to gravel, terrain switching to sandy ruts, deep snow areas, etc.
- You can have four different coefficients per region, controlling character type A, B, C, or D.
- Coefficients can be mixed with Material Volumes to further control character speed.