Material Volumes
Revision as of 12:15, 17 June 2012 by Hyper Mole (talk | contribs)
About Material Volumes
- The Material Volume attribute for Pathfinding creates phantom objects that can be set to change the walkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
- Pathfinding characters will choose the fastest and closest path available to them. (add video of PF cube choosing 100% walkability path around a MV)