User:Toady Nakamura/Two States Light
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Revision as of 09:17, 4 November 2012 by Toady Nakamura (talk | contribs) (Undo revision 1173349 by Kireji Haiku (Talk) stop changing my user pages so they no longer match my class notes)
Using two states can sometimes be an elegant solution to on/off.
- Original framework 04-16-08 by Toady Nakamura
- Light call modified from Simon Kline's classes "Scripting from Scratch"
<lsl>
vector color = <1,1,1>; // Use to change the color of the light float intensity = 1.000; // Use to change the intensity of the light, from 0 up to 1 float radius = 10.000; // Use to change the Radius of the light, from 0 up to 20 float falloff = 0.750; // Use to set the falloff of the light, from 0 up to 2
default {
on_rez(integer param) { llResetScript(); } touch_start(integer total_number) { llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, color, intensity, radius, falloff]); llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE]); state unlit; }
}
state unlit {
touch_start(integer total_number) { llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, // when this is false, light is off, color, intensity, radius, falloff]); // rest of params don't matter llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, FALSE]); state default; }
}
</lsl>