User:Octavio LeShelle
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
Second Life on Steam/Steam in Second Life
[Implications and opportunities inherent in the recent announcement[8] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[9] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[10], with Linden Lab apparently intending to precede this with the build tool Patterns[11]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[12] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
* Featured Events[13] * Editors' Picks[14] * Popular Places[15] * Photogenic Spots[16] * Chat Hot Spots[17] * Adults Only[18]
- Simulation
* General
+ Adult Arts & Culture[19] + Adult Clubs & Entertainment[20] + Adult Fashions & Commerce[21] + Art[22] + Bars & Pubs[23] + Beaches[24] + Business[25] + Castles & Ruins + Discussions & Communities[26] + Fashion & Style[27] - Animations[28] - Shoes[29] - Hair[30] - Jewelry[31] - Tattoos & Accessories[32] - Clothing[33] - Skins & Shapes[34] - Gadgets[35] + Home & Garden[36] - Furnishings & Decor[37] - Gardens & Landscaping[38] - Homes & Buildings[39] + Land & Estates[40] + LGBT Friendly[41] + Linden Realms[42] + Media, Movies & TV[43] + Miscellaneous[44] + Music[45] - Country & Folk[46] - Live Musician Spots[47] - Pop Music[48] - Hip-Hop, R&B & Reggae[49] - Rock & Metal[50] - Electronic & Dance[51] - Indie & Alternative[52] - Jazz & Blues[53] - Cafes & Cabarets[54] - Live DJ Spots[55] - Duran Duran[56] + Pets & Animals[57] + Romance[58] - Wedding[59] - Romantic Spots[60] + Second Life Origins[61] + Spirituality & Belief[62] + Underwater[63] + Winter Attractions[64]
* First Life
+ Cosmic[65] + Education and Nonprofits[66] + International[67] - Turkish[68] - Spanish[69] - Russian[70] - Portuguese[71] - Polish[72] - Korean[73] - Japanese[74] - Italian[75] - German[76] - French[77] - Arabic[78] - Other Languages[79] + Memorials[80] + Nature & Parks[81] + Science & Technology[82] + Virtual Tourism (Real Life)[83]
- Gaming[84]
* Action * Adventure + Cyberpunk[85] + Haunted[86] + Strange & Mysterious[87] + Zombies[88] * Strategy * Role-playing Communities[89] + Historical[90] + Pirates[91] + Sci-Fi[92] + Urban/Noir[93] + Vampire[94] + Steampunk[95] + Fantasy[96] * Adult Role-playing Areas[97] * Casual + Rides & Mazes[98] * Racing * Sports & Hobbies[99] + Sailing & Boating[100] + Surfing[101]
- Help & How To[102]
* Newcomer Friendly Spots[103] * Adult Newcomer Friendly[104] * Creator Resources[105] * Sandboxes[106]
- Premium[107]
* Premium Gifts[108] * Premium Sandboxes[109] * Wilderness[110] * Racer's Gulch[111] * Premium Flight Zones[112]
Second Life on Steam/Steam in Second Life
[Implications and opportunities inherent in the recent announcement[113] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[114] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[115], with Linden Lab apparently intending to precede this with the build tool Patterns[116]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[117] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[118]. The ideas expressed originate from the author alias user Octavio Leshelle[119] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".