Basic Target Scanner HUD
Revision as of 18:20, 22 September 2014 by Ackley Bing (talk | contribs)
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This single prim HUD is just a button that scrolls through nearby players names, photos and user key. Drop it in a prim and touch the prim and you are set to go. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <3 --Ackley Bing
<lsl> // Basic Target Scanner HUD // by Ackley Bing // v.2.0 now using llGetAgentList() instead of sensor(). Added a missing profile photo texture. fixed a lot of issues.
integer index; key HUDtarget; key photoReq; integer HUDattachpoint=ATTACH_HUD_CENTER_1; string missingtexture="1a6e02aa-23a8-7a5f-0525-44d724144f89"; Target() {
list agents=llGetAgentList(AGENT_LIST_REGION,[]); integer ownerindex=llListFindList( agents, (list)llGetOwner() ); integer num_agents; agents=llDeleteSubList( agents, ownerindex, ownerindex ); num_agents = llGetListLength(agents); index=((index<0)*(num_agents-1))+((index>=0)*(index*(index!=num_agents))); HUDtarget=llList2Key(agents, index); llSetText(llToLower(llGetDisplayName(HUDtarget))+"\n"+(string)HUDtarget, <0.0, 1.0, 0.0>, 1.0); photoReq=llHTTPRequest("http://world.secondlife.com/resident/" + (string)HUDtarget, [], ""); llOwnerSay("("+(string)index+"/"+(string)(num_agents-1) +") Current Target: secondlife:///app/agent/" + (string)HUDtarget + "/inspect " + (string)HUDtarget );
} default {
state_entry() { llSetScale(<0.1, 0.15, 0.1>); llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <2.0, 0.5, 1.0>, <0.0, 0.0, 0.0>, PRIM_ROT_LOCAL, <0.000000, -0.707107, 0.000000, 0.707107>, PRIM_COLOR, 0, <1.0,1.0,1.0>, 1.0, PRIM_COLOR, 1, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 3, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 2, <1.0,1.0,1.0>, 0.0, PRIM_COLOR, 4, <1.0,1.0,1.0>, 0.0]); llRotateTexture(270.0*DEG_TO_RAD,0); Target(); } attach(key id) { if (id) { HUDattachpoint=llGetAttached(); Target(); llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS); } } on_rez(integer param) { if ( !llGetAttached() ) { index=0; HUDtarget=NULL_KEY; llSetText("", <0.0, 1.0, 0.0>, 1.0); llSetTexture(missingtexture, 0); llRequestPermissions(llGetOwner(),PERMISSION_ATTACH); } } touch_start(integer n) { index=index+(llDetectedTouchFace(0)==1)-(llDetectedTouchFace(0)==3); Target(); } http_response(key request_id, integer status, list metadata, string body) { if( request_id == photoReq ) { string photoID; integer StartIndex=llSubStringIndex(body,"<title>"); integer EndIndex=llSubStringIndex(body,"</title>"); if( StartIndex!=-1) { integer tempIndex=llSubStringIndex(body,"imageid")+18; if(tempIndex>17)photoID=llGetSubString(body,tempIndex,tempIndex+35); } if ( photoID==NULL_KEY || photoID=="" ) photoID=missingtexture; llSetTexture(photoID, 0); } } run_time_permissions(integer perms) { if ( perms & PERMISSION_ATTACH ) llAttachToAvatar(HUDattachpoint); if ( perms & PERMISSION_TAKE_CONTROLS ) llTakeControls(CONTROL_BACK, FALSE, TRUE); }
} </lsl>