LlGetInventoryType
Revision as of 14:42, 6 October 2012 by Kireji Haiku (talk | contribs) (added constants to example script)
{{LSL_Function |func_id=301|func_sleep=0.0|func_energy=10.0 |func=llGetInventoryType |return_type=integer |p1_type=string|p1_name=name|p1_desc=name of an inventory item |func_footnote=If name does not exist, INVENTORY_NONE is returned (no errors or messages are generated), making this function ideal for testing the existence of inventory. |return_text=that is the type of the inventory item name |spec |caveats |examples= <lsl> string get_type_info(integer inputInteger) {
if (inputInteger == INVENTORY_TEXTURE) return "INVENTORY_TEXTURE"; else if (inputInteger == INVENTORY_SOUND) return "INVENTORY_SOUND"; else if (inputInteger == INVENTORY_LANDMARK) return "INVENTORY_LANDMARK"; else if (inputInteger == INVENTORY_CLOTHING) return "INVENTORY_CLOTHING"; else if (inputInteger == INVENTORY_OBJECT) return "INVENTORY_OBJECT"; else if (inputInteger == INVENTORY_NOTECARD) return "INVENTORY_NOTECARD"; else if (inputInteger == INVENTORY_SCRIPT) return "INVENTORY_SCRIPT"; else if (inputInteger == INVENTORY_BODYPART) return "INVENTORY_BODYPART"; else if (inputInteger == INVENTORY_ANIMATION) return "INVENTORY_ANIMATION"; else if (inputInteger == INVENTORY_GESTURE) return "INVENTORY_GESTURE";
// else
return "