User talk:Eddy Stryker/XNA Sculptpreview
Revision as of 10:49, 10 May 2007 by Eddy Stryker (talk | contribs)
Hey, I've made a modified version -- Strife Onizuka 14:53, 6 May 2007 (PDT)
Changes:
- Rotate a model for easier viewing (independent of the camera, hack).
- Reworked the camera to be more like that of SL
- Reworked the pole calculation (it is done independent of LOD)
- Added LOD changing, it's done by resizing the sculpt image.
- Added a LOD slider
- Rearranged things to better facilitate LOD changing (could be done better).
Looking for an Algorithm to export .obj ?
You might find this Thread very helpful. :)
You can skip the stuff that i wrote, but Michael Gibson knows how to do it.
He wrote Rhino and MoI. -- User:Cindy Crabgrass
- He totally lost me with the "barycentric coordinates" (would help if I knew what that meant. That thread is a great read. I'm thinking about extending this further to be an editor too (and later I'll probably write a previewer for Paint.net based on this). -- Strife Onizuka 06:48, 10 May 2007 (PDT)
The constraints of his algorithm make it a non-starter for what I am looking at. Specifically "I should mention that this algorithm only works for certain conditions - your object should be made up of just one single surface, not multiple surfaces (like a cube has 6 surfaces in it normally, this won't work. You have to create a special cube that is made up of just one surface instead)." Eddy Stryker 11:49, 10 May 2007 (PDT)