Talk:LSL Protocol

From Second Life Wiki
Revision as of 19:55, 18 June 2007 by Lee Ponzu (talk | contribs) (The Rules for Posting are inappropriate)
Jump to navigation Jump to search

I'm not sure that this page is that good an idea. If you are listening on a certain channel, I think that you should match some other criteria before trying to parse a message, especially from chat. You cannot expect that no-one else will avoid using that channel simply because it is listed here. Next we'll have people trying to enforce who uses what channel, and then we'll have an FCC. :(

For instance, use a unique starting header on your message and check to see if it exists. This way multiple devices can use the same channels. Also, some devices may not want to list their channels here for security reasons. Further, some devices may temporarily choose random channels for security and preventing collisions with two of the same product in close proximity.

My 2c --Anthony Reisman 15:30, 5 March 2007 (PST)

Re: Talk:LSL Protocol

Your argument have validity, but do not dismiss this page. It is good to know what channels are often in use when creating a product to reduce colissions. Like channel 42, almost all the wiki script examples seem to use 42. When creating of applying your own scripts, it is good to know that 42 shouldn't be used if you wish to prevent colissions. Also, with this page people are made aware that picking a random channel is no failsafe way to communicate securely.

This page adds a bit of structure, and awareness. --Vernes Veranes 05:42, 28 March 2007 (PDT)

The Rules for Posting are inappropriate

This is a Wiki. If many people make small improvements, we will end up with something great.

If someone thinks they have a useful entry to make, they should make it, and not have to follow some annoying I repeat. It has to be a real protocol (according to me) or else.

Lee Ponzu 20:55, 18 June 2007 (PDT)