LSL-Editor/Bugs
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Here we blog differences found between the Second Life implementation of the Linden Scripting Language (LSL) and the LSL-Editor implementation.
Different results seen with a test case are bugs in the implementations or in the specifications. The differences are bugs in the implementations if the specifications say what the implementation should do in the test case, differences are bugs in the specifications if the the specifications don't mention the test case, differences are broken by design if the specification lets the implementation behave indeterminately.