Dialog Message
Revision as of 13:32, 3 September 2007 by Strife Onizuka (talk | contribs) (was so annoyed that i forgot to finish the edit ^^;)
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A simple script thats lets anyone say a messages over a dialog instead of using llSay or llShout.
Usage: /channel dialog message
• integer | channel | – | channel number the script is listening on | |
• string | message | – | message to display |
integer channel = 1000; string token; string data; default { state_entry() { llListen(channel, "", "", ""); } on_rez(integer start_param) { llResetScript(); } sensor(integer num_detected) { if(token == "dialog") { integer i = 0; for(; i < num_detected; ++i) llDialog(llDetectedKey(i), data, [], channel ); } } listen(integer chan, string name, key id, string command) { integer s = llSubStringIndex(command," "); if (~s) { token = llDeleteSubString(command, s, -1); data = llDeleteSubString(command, 0, s); if(token == "dialog") llSensor( "", "", AGENT, 32, PI ); } } }