User:Dora Gustafson

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Revision as of 07:38, 10 May 2008 by Dora Gustafson (talk | contribs) (The Talking Die script)
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/////
//  The talking Die script, studio Dora, Dora Gustafson 2008
//  v1.20 Basics
/////
//  Place this script in a cube and you have a Die.
//  The Die will say how many pips are up after it is tossed.
//  Free ware! feel free to utilize this script
//    and texture, partially or as a whole
//  Please give credit to the creator: Dora Gustafson
//  You can do that by keeping this header unchanged
/////
list pr;
string dieTexture = "b88d3ced-e298-83d7-7da6-e130a337b6ac"; // terning 2x6 SD.png
string pips_up()
{
    vector u = llRot2Fwd( llGetRot() );
    vector v = llRot2Left( llGetRot() );
    vector w = llRot2Up( llGetRot() );
    // Vectors associated with die pip numbers
    list pips_list = [ u.z, 1, -u.z, 6, v.z, 2, -v.z, 5, w.z, 3, -w.z, 4 ];
    // sort for the one with the biggest Z (vertical up) component,
    // the associated pip number is upward
    return llList2String( llListSort( pips_list, 2, FALSE ), 1 );
}
default
{
    state_entry()
    {
        llSetPrimitiveParams([
        PRIM_TEXTURE, 0, dieTexture, < 0.5, 0.333, 0.0>, < 0.75, -0.333, 0.0>, 0.0,
        PRIM_TEXTURE, 1, dieTexture, < 0.5, 0.333, 0.0>, < -0.75, 0.0, 0.0>, 0.0,
        PRIM_TEXTURE, 2, dieTexture, < 0.5, 0.333, 0.0>, < 0.75, 0.333, 0.0>, 0.0,
        PRIM_TEXTURE, 3, dieTexture, < 0.5, 0.333, 0.0>, < 0.75, 0.0, 0.0>, 0.0,
        PRIM_TEXTURE, 4, dieTexture, < 0.5, 0.333, 0.0>, < -0.75, 0.333, 0.0>, 0.0,
        PRIM_TEXTURE, 5, dieTexture, < 0.5, 0.333, 0.0>, < -0.75, -0.333, 0.0>, 0.0 ]);
        llSetStatus( STATUS_PHYSICS, TRUE );
        llSetBuoyancy( 0.5 );
    }
    collision_start(integer n)
    {
        llSetTimerEvent( 2.0 );
        pr = llGetPrimitiveParams([PRIM_POSITION, PRIM_ROTATION ]);
    }
    land_collision_start(vector v) 
    {
        llSetTimerEvent( 2.0 );
        pr = llGetPrimitiveParams([PRIM_POSITION, PRIM_ROTATION ]);
    }
    timer()
    {
        list prnu = llGetPrimitiveParams([PRIM_POSITION, PRIM_ROTATION ]);
        if ( pr == prnu )
        {
            llSetTimerEvent( 0.0 );
            llWhisper( PUBLIC_CHANNEL, pips_up() + " pips" );
        }
        else pr = prnu;
    }
}