Template
:
LSL Constants/Sensing
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Revision as of 10:18, 17 May 2008 by
Strife Onizuka
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(New page: {{LSL Constants Sensor|type}} {{{!}} {{Prettytable}} {{!}}- {{Hl2}} !Float Constants !Arc {{!}}- {{!}}
PI_BY_TWO
{{!}}A hemisphere scan {{!}}- {{!}}
PI
{{!}}A full sphere scan {{!}}})
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type Flag Mask
Description (
llDetectedType
())
Description (
llSensor
() and
llSensorRepeat
() mask)
AGENT_BY_LEGACY_NAME
0x1
Agents
This is used to find agents by
legacy name
.
AGENT
0x1
Agents
This is also used to find agents by
legacy name
, and is functionally identical to
AGENT_BY_LEGACY_NAME
AGENT_BY_USERNAME
0x10
Reserved
This is used to find agents by
username
.
ACTIVE
0x2
Physical tasks. (Physical objects & agents)
Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
PASSIVE
0x4
Non-physical objects.
Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
SCRIPTED
0x8
Objects containing any active script.
Objects that has any script, which is doing anything in simulator just now.
DAMAGEABLE
0x20
Objects & agents that are able to process damage.
Filter for objects in world that have a script with
on_damage
or a
final_damage
event (able to process damage)
llDetectedType
()
Scripted
Not Scripted
Agent Standing
Agent Sitting
Physical Movement
10 (
ACTIVE
|
SCRIPTED
)
2 (
ACTIVE
)
3 (
ACTIVE
|
AGENT
)
3 (
ACTIVE
|
AGENT
)
Non-Physical
12 (
PASSIVE
|
SCRIPTED
)
4 (
PASSIVE
)
1 (
AGENT
)
5 (
PASSIVE
|
AGENT
)
Float Constants
Arc
PI_BY_TWO
A hemisphere scan
PI
A full sphere scan
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