User:CG Linden/2008-07-15
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Transcript of CG Linden's office hours:
[7:59] | Free Radar HUD v1.1 by Crystal Gadgets | |||||||||||||||||||||
[7:59] | Jenika's Glasses - Oval Frame w/Clip-Ons: Say '/1 menu' or touch the glasses to open the control panel. | |||||||||||||||||||||
[7:59] | Radar HUD v1.1: Type /3help for a summary of the commands. | |||||||||||||||||||||
[7:59] | ZHAO-Outrider Male Poses (right click and select wear): 2282 bytes free | |||||||||||||||||||||
[7:59] | Gellan Glenelg: | colspan="19" style="white-space:normal;" well, with an attitude like that, I'm not surprised you dont get what you want | ||||||||||||||||||||
[7:59] | MineSweeper v2.1j: | style="color:grey;" .| colspan="18" style="white-space:normal;" secondlife:///app/teleport/Longfellow/194/55/26 | ||||||||||||||||||||
Arawn Spitteler won L$12 with a score of 151 | ||||||||||||||||||||||
[7:59] | Gellan Glenelg: | colspan="19" style="white-space:normal;" hi CG | ||||||||||||||||||||
[7:59] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" Hello CG | ||||||||||||||||||||
[7:59] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" Lamorna Proctor [22m] | ||||||||||||||||||||
[8:00] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" Aargle Zymurgy [23m] | ||||||||||||||||||||
[8:00] | CG Linden: | colspan="20" style="white-space:normal;" Good morning folks | ||||||||||||||||||||
[8:00] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" good morning to you | ||||||||||||||||||||
[8:00] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" Hi CG | ||||||||||||||||||||
[8:00] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" woohoo! | ||||||||||||||||||||
[8:00] | Dartagan Shepherd: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="12" style="white-space:normal;" greets, CG | ||||||||||||||||||||
[8:00] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" is this where the party is? | ||||||||||||||||||||
[8:00] | CG Linden: | colspan="20" style="white-space:normal;" Dunno about party :) | ||||||||||||||||||||
[8:00] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" this is the best time you can have at 8AM | ||||||||||||||||||||
[8:00] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" hm.. no sex, drugs and rock & roll? | ||||||||||||||||||||
[8:00] | CG Linden: | colspan="20" style="white-space:normal;" /yawns | ||||||||||||||||||||
[8:01] | CG Linden: | colspan="20" style="white-space:normal;" I see grey people | ||||||||||||||||||||
[8:01] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" must be contagious, me too | ||||||||||||||||||||
[8:01] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" is that like frmo a new movie, the "SLixth SLense?" | ||||||||||||||||||||
[8:01] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" dang... try saying THAT title outloud | ||||||||||||||||||||
[8:02] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" yesh | ||||||||||||||||||||
[8:02] | Lamorna Proctor puts her teeth back in | |||||||||||||||||||||
[8:02] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" LOL | ||||||||||||||||||||
[8:02] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" so,, the new release came out and then you went backwards?? | ||||||||||||||||||||
[8:02] | CG Linden: | colspan="20" style="white-space:normal;" (-; | ||||||||||||||||||||
[8:02] | CG Linden: | colspan="20" style="white-space:normal;" well, server side, yes | ||||||||||||||||||||
[8:03] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" nice to see someone with a Cornish last name, Aimee | ||||||||||||||||||||
[8:03] | CG Linden: | colspan="20" style="white-space:normal;" one of the back end jobs was rewriting the xml parser that saves sim states, and it seems it ate the newlines in strings | ||||||||||||||||||||
[8:03] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" :D the rest of me is Cornish too :) | ||||||||||||||||||||
[8:03] | CG Linden: | colspan="20" style="white-space:normal;" then we discovered a memory leak... | ||||||||||||||||||||
[8:03] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" me too | ||||||||||||||||||||
[8:03] | Aargle Zymurgy is just Corny | |||||||||||||||||||||
[8:03] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" cool :) | ||||||||||||||||||||
[8:04] | CG Linden: | colspan="20" style="white-space:normal;" we're stilltesting the fixes for that, and we may try again later this week | ||||||||||||||||||||
[8:04] | CG Linden: | colspan="20" style="white-space:normal;" this of course affects the release date for mono | ||||||||||||||||||||
[8:04] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" :((( | ||||||||||||||||||||
[8:05] | CG Linden: | colspan="20" style="white-space:normal;" so we're still looking at "in 3 weeks" | ||||||||||||||||||||
[8:05] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" bummer | ||||||||||||||||||||
[8:05] | CG Linden: | colspan="20" style="white-space:normal;" one problem is that the viewer side is a little behind too | ||||||||||||||||||||
[8:05] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" all i want for Christmas is my Mono | ||||||||||||||||||||
[8:05] | CG Linden wants a Bonanza | |||||||||||||||||||||
[8:06] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" Bri Gufler [29m] | ||||||||||||||||||||
[8:06] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" well, does that increase the chances of the UV touch code added? | ||||||||||||||||||||
[8:06] | CG Linden: | colspan="20" style="white-space:normal;" Hi Bri | ||||||||||||||||||||
[8:06] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" Hi Everyone | ||||||||||||||||||||
[8:06] | Aargle Zymurgy looks for the silver lining | |||||||||||||||||||||
[8:06] | CG Linden: | colspan="20" style="white-space:normal;" it's in the queue, but I'll know better end of this week | ||||||||||||||||||||
[8:06] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" it's in preferences giggles | ||||||||||||||||||||
[8:06] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" silver get it?? | ||||||||||||||||||||
[8:06] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" (If you run it on a dual-core does it become Stereo?) | ||||||||||||||||||||
[8:06] | Aargle Zymurgy blinks | |||||||||||||||||||||
[8:07] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" i didn't know you could set "giggles" in preferences | ||||||||||||||||||||
[8:07] | CG Linden: | colspan="20" style="white-space:normal;" but one could set bonanza I guess :) | ||||||||||||||||||||
[8:07] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" haha | ||||||||||||||||||||
[8:07] | Aargle Zymurgy watches as the conversation takes a serious downhill turn. | |||||||||||||||||||||
[8:07] | CG Linden: | colspan="20" style="white-space:normal;" So, we started the BSI program | ||||||||||||||||||||
[8:08] | CG Linden: | colspan="20" style="white-space:normal;" gosh is texture loading slow... | ||||||||||||||||||||
[8:08] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" is my name still in that? | ||||||||||||||||||||
[8:08] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" I sometimes wonder if it would be quicker to pain the textures myself | ||||||||||||||||||||
[8:08] | CG Linden: | colspan="20" style="white-space:normal;" let me see the download queue... | ||||||||||||||||||||
[8:08] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" *paint | ||||||||||||||||||||
[8:09] | CG Linden: | colspan="20" style="white-space:normal;" Hm.... no pending downloads. | ||||||||||||||||||||
[8:09] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" "... it's either going to be a photo finish or an oil painting...." -- Spike Jones | ||||||||||||||||||||
[8:09] | CG Linden: | colspan="20" style="white-space:normal;" must be my home network | ||||||||||||||||||||
[8:09] | CG Linden: | colspan="20" style="white-space:normal;" ok, hmmm | ||||||||||||||||||||
[8:10] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" seems the bandwidth throttle is not opening up | ||||||||||||||||||||
[8:10] | CG Linden: | colspan="20" style="white-space:normal;" so viewer side, RC14 will be the last one in the 1.20 series | ||||||||||||||||||||
[8:10] | CG Linden: | colspan="20" style="white-space:normal;" comes out this week, we expect to make it the default viewer next week | ||||||||||||||||||||
[8:11] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" love the skin choice | ||||||||||||||||||||
[8:11] | CG Linden: | colspan="20" style="white-space:normal;" 1.21 will include mono support, some changes to the UI for snapshots, voice group moderation (yeah - that one's been sitting in the queue for months) | ||||||||||||||||||||
[8:12] | CG Linden: | colspan="20" style="white-space:normal;" and a couple of little tools to help G-Team and support, not sure what they are in detail | ||||||||||||||||||||
[8:12] | CG Linden hopes its some more help to track down particle spammers | |||||||||||||||||||||
[8:13] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" just going back to server-side, CG, is there any word on my chess piece bug? | ||||||||||||||||||||
[8:13] | CG Linden: | colspan="20" style="white-space:normal;" Bri finally turned from grey to black... | ||||||||||||||||||||
[8:13] | Dartagan Shepherd: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="12" style="white-space:normal;" what's the voice moderation? | ||||||||||||||||||||
[8:13] | CG Linden: | colspan="20" style="white-space:normal;" Andrew is working on the collision detection bug | ||||||||||||||||||||
[8:13] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" as opposed to voice modulation? :-) | ||||||||||||||||||||
[8:13] | CG Linden: | colspan="20" style="white-space:normal;" yours is next | ||||||||||||||||||||
[8:13] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" :) thanks | ||||||||||||||||||||
[8:14] | CG Linden: | colspan="20" style="white-space:normal;" let me check, quickly... | ||||||||||||||||||||
[8:14] | CG Linden: | colspan="20" style="white-space:normal;" (what voice group moderation is) | ||||||||||||||||||||
[8:14] | CG Linden: | colspan="20" style="white-space:normal;" I thinkmI know, but better to read the docs :) | ||||||||||||||||||||
[8:14] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" docs? we don't need no steeenking docs! | ||||||||||||||||||||
[8:15] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" when all else fails, read the instructions | ||||||||||||||||||||
[8:15] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" I thought it was "if at first you don't succeed..... read the directions" | ||||||||||||||||||||
[8:15] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" This makes me feel like I should put on my RTFM shirt :) | ||||||||||||||||||||
[8:15] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" :) | ||||||||||||||||||||
[8:15] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" I need one of those. | ||||||||||||||||||||
[8:15] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" me too | ||||||||||||||||||||
[8:16] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" AH, sweet! | ||||||||||||||||||||
[8:16] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" thanks Bri :) | ||||||||||||||||||||
[8:16] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" yw :) | ||||||||||||||||||||
[8:16] | CG Linden: | colspan="20" style="white-space:normal;" ok, voice group moderation adds a new conversation mode | ||||||||||||||||||||
[8:16] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" like | ||||||||||||||||||||
[8:17] | CG Linden: | colspan="20" style="white-space:normal;" it only applies for group voice or text chat | ||||||||||||||||||||
[8:17] | CG Linden: | colspan="20" style="white-space:normal;" new entrants to a moderated group will start life muted | ||||||||||||||||||||
[8:17] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" the UI for snapshots does that mean we will,, be able to set the aspect ratio again?? forgiving on understanding all of the ,, language | ||||||||||||||||||||
[8:17] | Dartagan Shepherd: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="12" style="white-space:normal;" ah, like a +v in an IRC room | ||||||||||||||||||||
[8:18] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" oops Dart | ||||||||||||||||||||
[8:18] | CG Linden: | colspan="20" style="white-space:normal;" The moderator can then give the "floor" to anyone he wishes, and yank it away, too. | ||||||||||||||||||||
[8:18] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" oh that sounds good | ||||||||||||||||||||
[8:18] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" oh, nice.... does that mean you can't have spammers suddenly starting group chats with "free $L come camp at ________" ? | ||||||||||||||||||||
[8:18] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" That is a great idea | ||||||||||||||||||||
[8:18] | CG Linden: | colspan="20" style="white-space:normal;" yep | ||||||||||||||||||||
[8:18] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" \o/ | ||||||||||||||||||||
[8:18] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" | Yay! | |||||||||||||||||||
[8:18] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" / \ | ||||||||||||||||||||
[8:19] | Dartagan Shepherd grins | |||||||||||||||||||||
[8:19] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" I would like to be able to start a confenernce from the active Channel list | ||||||||||||||||||||
[8:19] | CG Linden: | colspan="20" style="white-space:normal;" File a PJIRA :) | ||||||||||||||||||||
[8:19] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" that would really help in the Mentor Channel | ||||||||||||||||||||
[8:20] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" geez.... it'll help ALL my groups | ||||||||||||||||||||
[8:20] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" so you can shut somebody up in a group without throwing them out?? | ||||||||||||||||||||
[8:20] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" you can do that already | ||||||||||||||||||||
[8:20] | CG Linden: | colspan="20" style="white-space:normal;" yes, in fact, in a moderated group, everyome starts out shut up | ||||||||||||||||||||
[8:20] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" oh? | ||||||||||||||||||||
[8:20] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" hm | ||||||||||||||||||||
[8:20] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" click the << top right and click on their name | ||||||||||||||||||||
[8:20] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" This is GREAT. We have needed this for a while | ||||||||||||||||||||
[8:20] | CG Linden: | colspan="20" style="white-space:normal;" now all you can do is personallty mte them | ||||||||||||||||||||
[8:21] | CG Linden: | colspan="20" style="white-space:normal;" and there is a bug, that's being fixed in RC14 I believe, where muted residents can still get back to you by starting a group chat in a group you belong... | ||||||||||||||||||||
[8:22] | CG Linden: | colspan="20" style="white-space:normal;" stuff people will do to harrass and stalk, amazing... | ||||||||||||||||||||
[8:22] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" yes I have seen that | ||||||||||||||||||||
[8:22] | CG Linden: | colspan="20" style="white-space:normal;" so VWR-7510 will be fixed in RC14 | ||||||||||||||||||||
[8:22] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" people need better hobbies | ||||||||||||||||||||
[8:23] | CG Linden: | colspan="20" style="white-space:normal;" where are the fashion designers inhad last time? | ||||||||||||||||||||
[8:23] | CG Linden: | colspan="20" style="white-space:normal;" Bubbly something :) | ||||||||||||||||||||
[8:23] | CG Linden: | colspan="20" style="white-space:normal;" for once I could actually do something... | ||||||||||||||||||||
[8:24] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" speaking of ,, fashion,, really like the blue suit | ||||||||||||||||||||
[8:24] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" It isrumoured that when LL closed the SL5B sims, something went haywire and the asset servrs have been staggering ever since. | ||||||||||||||||||||
[8:25] | CG Linden: | colspan="20" style="white-space:normal;" oh thank you , or rather thank Swaffette | ||||||||||||||||||||
[8:25] | CG Linden: | colspan="20" style="white-space:normal;" whenever someone says "asset server", you can probably discount the rumor :) | ||||||||||||||||||||
[8:26] | CG Linden: | colspan="20" style="white-space:normal;" In my ample free time, I'm going to build a little model of the server side, and hopefully then you'll understand that "asset server" doesn't really exist | ||||||||||||||||||||
[8:26] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" lol | ||||||||||||||||||||
[8:26] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" actually a model made of prims would be cool. | ||||||||||||||||||||
[8:26] | CG Linden: | colspan="20" style="white-space:normal;" as far as I know, SL5B had no impact | ||||||||||||||||||||
[8:27] | CG Linden: | colspan="20" style="white-space:normal;" yep, that was what I was thinking - with little pipes that flow .... | ||||||||||||||||||||
[8:27] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Then why is "The asset server....." referred to in the blogs? | ||||||||||||||||||||
[8:27] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" That would be great. Particle beams that show the path of a request, etc. | ||||||||||||||||||||
[8:27] | CG Linden: | colspan="20" style="white-space:normal;" it's a shorthand for a variety of systems | ||||||||||||||||||||
[8:28] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" it will have to be made up of lab equipment, like retort stands, etc | ||||||||||||||||||||
[8:28] | CG Linden: | colspan="20" style="white-space:normal;" I think most of you were there when I showed you the asset usage graph | ||||||||||||||||||||
[8:28] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" and flasks of stuff glugging away | ||||||||||||||||||||
[8:28] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" and one of those Jacob's Ladder things buzzing away | ||||||||||||||||||||
[8:28] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" yes,, the charts help us understand | ||||||||||||||||||||
[8:28] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" heheh | ||||||||||||||||||||
[8:28] | CG Linden: | colspan="20" style="white-space:normal;" the "asset server", if you want to call it, is composed of two 56 node clusters storing 240 TB of data each | ||||||||||||||||||||
[8:28] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" packet loss modelled by a leak in the bottom | ||||||||||||||||||||
[8:29] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" lol @ aimee | ||||||||||||||||||||
[8:29] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" and attened to by a flock of code monkeys? or would that be black robed computer alcoyites? | ||||||||||||||||||||
[8:29] | CG Linden: | colspan="20" style="white-space:normal;" think one honking huge file server | ||||||||||||||||||||
[8:29] | CG Linden: | colspan="20" style="white-space:normal;" as of late, it's actually been working pretty well | ||||||||||||||||||||
[8:29] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" ah thats why you refer to them as Clusters | ||||||||||||||||||||
[8:29] | CG Linden: | colspan="20" style="white-space:normal;" but asset problems can occur in a variety of places | ||||||||||||||||||||
[8:30] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Are they SUN RISC machines, Mr. Linden? | ||||||||||||||||||||
[8:30] | CG Linden: | colspan="20" style="white-space:normal;" no :) | ||||||||||||||||||||
[8:30] | CG Linden: | colspan="20" style="white-space:normal;" you're dating yourself :) | ||||||||||||||||||||
[8:30] | Aimee Trescothick often wonders where the lost packets go, I reckon theres a pile of little lost hair and shoes at the bottom of each server rack | |||||||||||||||||||||
[8:30] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" lol | ||||||||||||||||||||
[8:30] | Gellan Glenelg: | colspan="19" style="white-space:normal;" ZX81s? ;P | ||||||||||||||||||||
[8:30] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" or they may get sucked away by the hvac system | ||||||||||||||||||||
[8:30] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" those join those missing single-socks | ||||||||||||||||||||
[8:30] | Gellan Glenelg: | colspan="19" style="white-space:normal;" (yes - I *am* old) | ||||||||||||||||||||
[8:30] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I don't do much with computers. Mostly I'm still learning. | ||||||||||||||||||||
[8:31] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" the transaction server is an original Charles Babbage Analytical Engine :) | ||||||||||||||||||||
[8:31] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" does LL have any Mainframes | ||||||||||||||||||||
[8:31] | CG Linden: | colspan="20" style="white-space:normal;" hehe | ||||||||||||||||||||
[8:31] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" LOL @ Lam | ||||||||||||||||||||
[8:31] | CG Linden: | colspan="20" style="white-space:normal;" might as well be, since we don't have one :) | ||||||||||||||||||||
[8:31] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" ohhhhhh.. no wonder my babbler is slow. | ||||||||||||||||||||
[8:31] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" got one of those Turing machines with the strip of paper? | ||||||||||||||||||||
[8:32] | CG Linden: | colspan="20" style="white-space:normal;" no mainframes, although arguably our databse servers would have been mainframes just a few years ago | ||||||||||||||||||||
[8:32] | Aimee Trescothick wonders how often they change the vacuum tubes | |||||||||||||||||||||
[8:32] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" Most of our desktops would have been mainframes 10 years ago :) | ||||||||||||||||||||
[8:32] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" "now, you too can play Zyngo that's stored on punch-cards!" | ||||||||||||||||||||
[8:32] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Aimee, is that before or after the moth gets caught in the racks? | ||||||||||||||||||||
[8:32] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" my 1 TB external hard drive would have been a mainframe a few years ago | ||||||||||||||||||||
[8:32] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" Though not with balanced IO, etc. | ||||||||||||||||||||
[8:32] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" :) | ||||||||||||||||||||
[8:33] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" and I heard you now have a Redundant Data storeage device | ||||||||||||||||||||
[8:33] | CG Linden: | colspan="20" style="white-space:normal;" our goal is to decentralize, if anything | ||||||||||||||||||||
[8:33] | Aimee Trescothick still has a 5MB hard drive around somewhere :D | |||||||||||||||||||||
[8:33] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" ARgyle, I'm learning those right now. | ||||||||||||||||||||
[8:33] | CG Linden: | colspan="20" style="white-space:normal;" the asset cluster was always a redundent storage device | ||||||||||||||||||||
[8:33] | CG Linden: | colspan="20" style="white-space:normal;" we can lose two nodes and not lose any data | ||||||||||||||||||||
[8:33] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" DASD | ||||||||||||||||||||
[8:34] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" it's actually a Redundant Data Storage Data Server | ||||||||||||||||||||
[8:34] | CG Linden: | colspan="20" style="white-space:normal;" and we have two of them | ||||||||||||||||||||
[8:34] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" wow | ||||||||||||||||||||
[8:34] | CG Linden: | colspan="20" style="white-space:normal;" Hi Cummere | ||||||||||||||||||||
[8:34] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" is that in RAM or Disk Drive | ||||||||||||||||||||
[8:35] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" 'ello sorryy way overslept | ||||||||||||||||||||
[8:35] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" That would be interesting, to see a 540 Terrabyte memory array. | ||||||||||||||||||||
[8:35] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" sorry 240 TB | ||||||||||||||||||||
[8:35] | CG Linden: | colspan="20" style="white-space:normal;" the nodes end up looking a lot like conventional web servers | ||||||||||||||||||||
[8:36] | CG Linden: | colspan="20" style="white-space:normal;" so... your fashionistas will be happy to know that http://jira.secondlife.com/browse/VWR-8012 turns out to be a one-line fix which will be in the 1.21 viewer | ||||||||||||||||||||
[8:36] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" The more we talk about it, the more I start feeling like TRON. | ||||||||||||||||||||
[8:36] | CG Linden: | colspan="20" style="white-space:normal;" hehe | ||||||||||||||||||||
[8:36] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" yay! | ||||||||||||||||||||
[8:36] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" now about just going with 0.24 PB? | ||||||||||||||||||||
[8:36] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" Eglantine Frog [38m] | ||||||||||||||||||||
[8:37] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" you will be assimilated | ||||||||||||||||||||
[8:37] | CG Linden: | colspan="20" style="white-space:normal;" I need to build the "bit", I know the gesture exists | ||||||||||||||||||||
[8:38] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" WHat about the JIRA entry about the Animation Overrides? | ||||||||||||||||||||
[8:38] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Sorry, I don't have the number. | ||||||||||||||||||||
[8:38] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" which problem is it? | ||||||||||||||||||||
[8:38] | CG Linden: | colspan="20" style="white-space:normal;" Neither do I :) | ||||||||||||||||||||
[8:39] | CG Linden: | colspan="20" style="white-space:normal;" so what problem is that? | ||||||||||||||||||||
[8:39] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" lemme find it | ||||||||||||||||||||
[8:39] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I think its the one where AO will be replaced by allowing the user to replace the anamations directly, rather than have a scritp checking and overriding the default animations. | ||||||||||||||||||||
[8:40] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" http://jira.secondlife.com/browse/VWR-386 | ||||||||||||||||||||
[8:40] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" oh, that would be heaven if you ask me. | ||||||||||||||||||||
[8:40] | Lamorna Proctor would be ecstatic | |||||||||||||||||||||
[8:40] | Cummere Mayo shrugs "dunno but since .13 came out i cant even use my aos half the time. get constant stack heap errors | |||||||||||||||||||||
[8:40] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" which AO ar eyou using, Cummere? | ||||||||||||||||||||
[8:41] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I was asked by a group blast to vote on it, but I don't understand enough about scripting and things to vote properly. | ||||||||||||||||||||
[8:41] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" I have never seen these before EnusBot109 LLQABot | ||||||||||||||||||||
[8:41] | CG Linden: | colspan="20" style="white-space:normal;" I don't think anyone's working on that at the moment | ||||||||||||||||||||
[8:41] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" don't worry,,, I know you can get some that will work,,, perfectly,, | ||||||||||||||||||||
[8:41] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" basically, AOs are a scripting hack to override the default animations, and they use up a lot of cycles. The feature request is to have the viewer come with an ability to replace default animatins built in to avoid that | ||||||||||||||||||||
[8:41] | CG Linden: | colspan="20" style="white-space:normal;" All those people on the blog who clamor "fix bugs, don't add new features" scared us or something :) | ||||||||||||||||||||
[8:42] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" that's too bad. though, I'd love to smack some of the animators here for not giving us choices on priorities. I almost wish that was an option on modifiable animation | ||||||||||||||||||||
[8:42] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" a couple of zhaos and A KD override | ||||||||||||||||||||
[8:42] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" hehe :) | ||||||||||||||||||||
[8:42] | Lamorna Proctor strongly agrees with priority modification | |||||||||||||||||||||
[8:42] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" you could probably trim the zhao down a bit if you knew scripting | ||||||||||||||||||||
[8:43] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" but it's a very good idea, and one i suggest you prioritize when the time comes :) | ||||||||||||||||||||
[8:43] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Well, Mr. Linden, aren't they correct, that you need to fix what you have before adding something new? | ||||||||||||||||||||
[8:43] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" 1.20.13 seems to have introduced a new memory leak; is there anyone at LL tracking those down? | ||||||||||||||||||||
[8:43] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" it would cut down a lot of lag | ||||||||||||||||||||
[8:43] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" the first AO I made made me cry there are better ones ,, already configured | ||||||||||||||||||||
[8:43] | CG Linden: | colspan="20" style="white-space:normal;" well, as usual, and like everything else in real life, it isn't that simple | ||||||||||||||||||||
[8:43] | Starfox Howl smiles and nods | |||||||||||||||||||||
[8:43] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" I'm with Lam.... that change alone would help since everyone and his alt has an AO here. | ||||||||||||||||||||
[8:43] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" oh don't I know that's true. | ||||||||||||||||||||
[8:44] | CG Linden: | colspan="20" style="white-space:normal;" The skinning pro=ject you're seeing is just the beginning | ||||||||||||||||||||
[8:44] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" eh? | ||||||||||||||||||||
[8:44] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" who's getting skinned? | ||||||||||||||||||||
[8:44] | CG Linden: | colspan="20" style="white-space:normal;" you could say it's a new feature, but in fact it grew out of a wholesale cleanup | ||||||||||||||||||||
[8:45] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" I think LL can very well add new features and repair any deficiencies | ||||||||||||||||||||
[8:45] | CG Linden: | colspan="20" style="white-space:normal;" the viewer, if you haven't noticed :) | ||||||||||||||||||||
[8:45] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I'm using 1.19.1 | ||||||||||||||||||||
[8:45] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" hehe yeah, I gotta say I appreciate all that background stuff nobody but viewer tinkerers see :) | ||||||||||||||||||||
[8:46] | CG Linden: | colspan="20" style="white-space:normal;" anyway, the deeper goal of that project is to abstract out the functionality from the interface, and the expectation is that we end up wioth a scriptable viewer | ||||||||||||||||||||
[8:46] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Sorry, I've been in the process of moving my home the last few weeks and haven't really been paying attention. | ||||||||||||||||||||
[8:46] | CG Linden: | colspan="20" style="white-space:normal;" which will make UI changes a lot simpler and faster to implement, and also allow better testing | ||||||||||||||||||||
[8:46] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" notice how I said Deficiencies not problems there are no problems only oppertunities to fix things | ||||||||||||||||||||
[8:47] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" xlr they do allot. but some are harder then others to do | ||||||||||||||||||||
[8:47] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" LL is doing a Great job | ||||||||||||||||||||
[8:47] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" This new viewer, is it available now for use? | ||||||||||||||||||||
[8:48] | CG Linden: | colspan="20" style="white-space:normal;" you can get it from the download page under "test viewers" | ||||||||||||||||||||
[8:48] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" RC 13 is out | ||||||||||||||||||||
[8:48] | CG Linden: | colspan="20" style="white-space:normal;" we expect it to become the default viewer next week | ||||||||||||||||||||
[8:48] | Starfox Howl smiles | |||||||||||||||||||||
[8:48] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" btw.... does anyone know the name of the font used in our titles and hovertext? | ||||||||||||||||||||
[8:48] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" yeah, it's in the fonts folder in the install | ||||||||||||||||||||
[8:48] | CG Linden: | colspan="20" style="white-space:normal;" let me see... | ||||||||||||||||||||
[8:48] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" too small? | ||||||||||||||||||||
[8:48] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" now why would the frame rate,,,, be lower on the new one ??? or is it just lower for everyone this morning?? | ||||||||||||||||||||
[8:49] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" I have my UI set to .75 really small | ||||||||||||||||||||
[8:49] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" http://secondlife.com/support/downloads.php#download-Testviewers | ||||||||||||||||||||
[8:49] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" that's the lnk starfox | ||||||||||||||||||||
[8:49] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" if you set it to 1.00 it gets bigger | ||||||||||||||||||||
[8:49] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" thank you MR. Maxsted. | ||||||||||||||||||||
[8:50] | CG Linden: | colspan="20" style="white-space:normal;" sim FPS are normal | ||||||||||||||||||||
[8:50] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" Ping just went to 3005 ms and is hovering at 1000ms | ||||||||||||||||||||
[8:51] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I know this place is a lot more stable recently. My dad and I come in world to talk, rather than use the phone. | ||||||||||||||||||||
[8:51] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" something is going on | ||||||||||||||||||||
[8:51] | CG Linden: | colspan="20" style="white-space:normal;" network stuff is notoriously hard and most likely due to external stuf | ||||||||||||||||||||
[8:51] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" o | ||||||||||||||||||||
[8:52] | Gellan Glenelg: | colspan="19" style="white-space:normal;" 180ms ping here... from 5500 miles away | ||||||||||||||||||||
[8:52] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" Solar flairs | ||||||||||||||||||||
[8:53] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" hey isa | ||||||||||||||||||||
[8:53] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" did the chipmunk running the data pump die? | ||||||||||||||||||||
[8:53] | Isabeu Hand: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="6" style="white-space:normal;" Hey there | ||||||||||||||||||||
[8:53] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" must need to change the hamsters out | ||||||||||||||||||||
[8:53] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" lol mccabe | ||||||||||||||||||||
[8:54] | CG Linden: | colspan="20" style="white-space:normal;" looks like we use a package called profontwindows and MtBdLfRg - sans serif | ||||||||||||||||||||
[8:54] | CG Linden: | colspan="20" style="white-space:normal;" it's likely part of the opengl lib | ||||||||||||||||||||
[8:55] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" hey cg if you have a few after the end of the meeting isa here has some questiosn about mono and what it is and does *Srhugs* | ||||||||||||||||||||
[8:55] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" looking to change the font? | ||||||||||||||||||||
[8:56] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" TLo Lorefield [34m] | ||||||||||||||||||||
[8:56] | Gellan Glenelg: | colspan="19" style="white-space:normal;" not according to http://foo.secondlifeherald.com/slh/2007/03/sl_makes_meta_f.html << claims they are commercial fonts that LL has no licence to distribute! | ||||||||||||||||||||
[8:56] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" TLo Lorefield [35m] | ||||||||||||||||||||
[8:56] | CG Linden: | colspan="20" style="white-space:normal;" ask away, Cummere | ||||||||||||||||||||
[8:56] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" I think that licencing thing was sorted out ages ago | ||||||||||||||||||||
[8:56] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" TLo Lorefield [40m] | ||||||||||||||||||||
[8:56] | Cummere Mayo pokes isa "thats your chance | |||||||||||||||||||||
[8:56] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" hm interesting | ||||||||||||||||||||
[8:56] | CG Linden: | colspan="20" style="white-space:normal;" well, secondlifeherald isn't exactly a trustworthy source... | ||||||||||||||||||||
[8:56] | Aimee Trescothick: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="11" style="white-space:normal;" lol | ||||||||||||||||||||
[8:57] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" I'm not looking to replace it.... just have graphics that tend t match | ||||||||||||||||||||
[8:57] | Isabeu Hand: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="6" style="white-space:normal;" Its really a simple uestion, Is mono a new compiler only? or will there be some added/modified functions as well? | ||||||||||||||||||||
[8:59] | CG Linden: | colspan="20" style="white-space:normal;" as far as I know, there will be no mono-specific new functions, but we may add support for other languages whuch can assess the lsl functions as a library call | ||||||||||||||||||||
[8:59] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" that would be MUCH nicer | ||||||||||||||||||||
[8:59] | White Player's Seat: TLo Lorefield is playing White | |||||||||||||||||||||
[8:59] | Aargle Zymurgy wants real arrays | |||||||||||||||||||||
[8:59] | CG Linden: | colspan="20" style="white-space:normal;" mono really is a new VM and that includes a new compiler to generate the byte code for the new vm | ||||||||||||||||||||
[9:00] | Sculpted Chess Set V3.0.2 whispers: Move 1, White to play | |||||||||||||||||||||
[9:00] | Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square | |||||||||||||||||||||
[9:00] | Sculpted Chess Set V3.0.2 whispers: White moves 1. d2-d4 | |||||||||||||||||||||
[9:00] | Sculpted Chess Set V3.0.2 whispers: Move 1, Black to play | |||||||||||||||||||||
[9:00] | Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square | |||||||||||||||||||||
[9:00] | CG Linden: | colspan="20" style="white-space:normal;" the main goal is to improve performance and to allow the use of existinglanguages | ||||||||||||||||||||
[9:00] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move | |||||||||||||||||||||
[9:00] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" What virtual Machine are you using now, Mr. Linden? | ||||||||||||||||||||
[9:00] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" are there plans for a library of commonly used scripts, do you know? | ||||||||||||||||||||
[9:00] | Black Player's Seat: TLo Lorefield is playing Black | |||||||||||||||||||||
[9:00] | CG Linden: | colspan="20" style="white-space:normal;" homegrown | ||||||||||||||||||||
[9:00] | Sculpted Chess Set V3.0.2 whispers: Black moves 1. ... d7-d5 | |||||||||||||||||||||
[9:01] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Ah, the best kind. :-) | ||||||||||||||||||||
[9:01] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" it's been talked about with great support on the JIRA | ||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move | |||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move | |||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move | |||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: White moves 2. e2-e4 | |||||||||||||||||||||
[9:01] | CG Linden: | colspan="20" style="white-space:normal;" and no imediate plans, although i expect that we will provide a proepr wrapper library for lsl calls when we implement, say, C# support | ||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: Black moves 2. ... d5xe4 | |||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: White moves 3. f2-f3 | |||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: Black moves 3. ... e4xf3 | |||||||||||||||||||||
[9:01] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" \o/ | ||||||||||||||||||||
[9:01] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" | Yay! | |||||||||||||||||||
[9:01] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" / \ | ||||||||||||||||||||
[9:01] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move | |||||||||||||||||||||
[9:02] | Close Range: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="16" style="white-space:normal;" Aric Linden [33m] | ||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: White moves 4. Qd1xf3 | |||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Move 4, Black to play | |||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square | |||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move | |||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move | |||||||||||||||||||||
[9:02] | CG Linden: | colspan="20" style="white-space:normal;" lsl has a couple of idiosyncracies that need a little work to translate into a classic OO model | ||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move | |||||||||||||||||||||
[9:02] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" cg any plans to up the lsl limits from 24 to 28 chas yet? especially since theres a goring number fo sl residents with NAMES more then 24 chars? | ||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move | |||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Black moves 4. ... Qd8xd4 | |||||||||||||||||||||
[9:02] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" You couldn't do this in something simple, like VB or PERL Script? | ||||||||||||||||||||
[9:02] | CG Linden: | colspan="20" style="white-space:normal;" ? | ||||||||||||||||||||
[9:02] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" *48 | ||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move | |||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: White moves 5. Qf3xf7+ | |||||||||||||||||||||
[9:02] | CG Linden: | colspan="20" style="white-space:normal;" which limit is that? | ||||||||||||||||||||
[9:02] | Sculpted Chess Set V3.0.2 whispers: Black moves 5. ... Ke8xf7 | |||||||||||||||||||||
[9:03] | Sculpted Chess Set V3.0.2 whispers: Move 6, White to play | |||||||||||||||||||||
[9:03] | Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square | |||||||||||||||||||||
[9:03] | Sculpted Chess Set V3.0.2 whispers: White moves 6. Bc1-h6 | |||||||||||||||||||||
[9:03] | Sculpted Chess Set V3.0.2 whispers: Move 6, Black to play | |||||||||||||||||||||
[9:03] | Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square | |||||||||||||||||||||
[9:04] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" is acan explain more then i can but soemof the lsl call commands are limited to 24 chars... which means if you get soemone like my sl sister who has a name like minakothegothicgeisa kamachi things tend to break if you do a call on her name | ||||||||||||||||||||
[9:04] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" a "couple" idiosyncrasies? :-D | ||||||||||||||||||||
[9:04] | TLo Lorefield: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="5" style="white-space:normal;" ow my body hurts | ||||||||||||||||||||
[9:04] | Isabeu Hand: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="6" style="white-space:normal;" you would be reffering to llDialog Cummere | ||||||||||||||||||||
[9:04] | CG Linden: | colspan="20" style="white-space:normal;" I actually like most of them, I think the async event model is cute, and state machines ar eneat | ||||||||||||||||||||
[9:05] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" thats one of them isa | ||||||||||||||||||||
[9:05] | CG Linden: | colspan="20" style="white-space:normal;" well, I hope to see llDialog be reoplaced with something better... | ||||||||||||||||||||
[9:05] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" the string-handling routines have boundary-condition bugs which are a rea pain | ||||||||||||||||||||
[9:05] | CG Linden: | colspan="20" style="white-space:normal;" we were pretty close to doing that, but then other priorities came in | ||||||||||||||||||||
[9:05] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" *real | ||||||||||||||||||||
[9:06] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" I'd like a dialog box you can enter text into. | ||||||||||||||||||||
[9:06] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" what kind of replacement for llDialog | ||||||||||||||||||||
[9:06] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" but that's just me. | ||||||||||||||||||||
[9:06] | Dartagan Shepherd: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="12" style="white-space:normal;" a prompt, right ... that'd go a long way | ||||||||||||||||||||
[9:06] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" hidden tags associated with each option would be nice too | ||||||||||||||||||||
[9:06] | CG Linden: | colspan="20" style="white-space:normal;" the idea is to have urls that would trigger events in scripts, so essentially any web page rendered inworld can trigger stuff, and... | ||||||||||||||||||||
[9:07] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" "oh, and Santa Linden, for Christmas, I also want......" | ||||||||||||||||||||
[9:07] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" you know what would be really cool is if you through out a list of tasks that you'd be interested in doing that would get linden support, or severside help, but an opensource coder could work on while you tackle your own priorities | ||||||||||||||||||||
[9:07] | CG Linden: | colspan="20" style="white-space:normal;" once you have the capability to serve http from scripts, then you can process html forms, which gives you your text entry boxes | ||||||||||||||||||||
[9:08] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" that would be awesome | ||||||||||||||||||||
[9:08] | Dartagan Shepherd: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="12" style="white-space:normal;" beautiful | ||||||||||||||||||||
[9:08] | CG Linden: | colspan="20" style="white-space:normal;" You shiuld bring that up with Rob Linden | ||||||||||||||||||||
[9:08] | CG Linden: | colspan="20" style="white-space:normal;" he's our sldev/opensource guy | ||||||||||||||||||||
[9:08] | Isabeu Hand: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="6" style="white-space:normal;" CG, would the http call buffer still be in place? | ||||||||||||||||||||
[9:08] | CG Linden: | colspan="20" style="white-space:normal;" but I'll mention it | ||||||||||||||||||||
[9:08] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" Argh. I have to excuse myself for a RL meeting. Thanks for the time CG. This has been a great learning experience as always. | ||||||||||||||||||||
[9:09] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" Take care everyone. See you next tie :) | ||||||||||||||||||||
[9:09] | Bri Gufler: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="10" style="white-space:normal;" *time | ||||||||||||||||||||
[9:09] | CG Linden: | colspan="20" style="white-space:normal;" bye | ||||||||||||||||||||
[9:09] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" bye Bri, and ty again for ther shirt | ||||||||||||||||||||
[9:09] | CG Linden: | colspan="20" style="white-space:normal;" http call buffer? | ||||||||||||||||||||
[9:09] | CG Linden: | colspan="20" style="white-space:normal;" we're not getting rid of llHttpRequest, if that's what you're asking | ||||||||||||||||||||
[9:09] | Isabeu Hand: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="6" style="white-space:normal;" it prevents objects in a sim owned by one person from making more than 1 http call per second | ||||||||||||||||||||
[9:09] | Lamorna Proctor breathes a sigh of relief | |||||||||||||||||||||
[9:10] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Mr. Linden, if I may ask, why is it that when I search the events database for "Office" or "Linden" nothing is returned? | ||||||||||||||||||||
[9:10] | Isabeu Hand: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="6" style="white-space:normal;" its not hard to work around, just curious if there are any plans since your taling about making html forms in world and such | ||||||||||||||||||||
[9:11] | CG Linden: | colspan="20" style="white-space:normal;" Oh that, well, the restrictions are there for good reason, and if anything, we'll make the throttling even stricter | ||||||||||||||||||||
[9:11] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" They must be banned words, like "casino" and "poker" :) | ||||||||||||||||||||
[9:11] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" LOL @ Lam | ||||||||||||||||||||
[9:11] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" I was just about to say that. | ||||||||||||||||||||
[9:11] | CG Linden: | colspan="20" style="white-space:normal;" it should be obvious why | ||||||||||||||||||||
[9:11] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" and "texas"... they banned an entire state :) | ||||||||||||||||||||
[9:11] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" really? I never tried that. | ||||||||||||||||||||
[9:12] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" they banned texas in the event search? | ||||||||||||||||||||
[9:12] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" oh.. if it was gone, it's back | ||||||||||||||||||||
[9:12] | Lamorna Proctor will put the database to work by searching for "the" | |||||||||||||||||||||
[9:12] | Isabeu Hand: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="6" style="white-space:normal;" well, to prevent sl from being used as a platform for DDOS attacks on other sites yes | ||||||||||||||||||||
[9:12] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" Well, I try to find the office hours for other Lindens, that are posted in a public database... it's not like Im trying to stalk them. | ||||||||||||||||||||
[9:13] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" http://www.google.com/calendar/embed?src=c2g7djaua9j4he8c6d0iu7n7k8%40group.calendar.google.com Try that one | ||||||||||||||||||||
[9:13] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" oh, it was because I was stalking Zara. | ||||||||||||||||||||
[9:13] | Gellan Glenelg: | colspan="19" style="white-space:normal;" starfox: http://wiki.secondlife.com/wiki/Office_Hours | ||||||||||||||||||||
[9:13] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" lol | ||||||||||||||||||||
[9:13] | CG Linden: | colspan="20" style="white-space:normal;" I think it's mainly due to search just sucking... :) | ||||||||||||||||||||
[9:13] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" star soem of them actually like being stalked *giggles* | ||||||||||||||||||||
[9:13] | CG Linden: | colspan="20" style="white-space:normal;" If I enter "CG Linden" into event search, I can find myself | ||||||||||||||||||||
[9:13] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I get tired of being banned due to AGEPLAY when all I really am is short. | ||||||||||||||||||||
[9:13] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" jsut depends on how you do it | ||||||||||||||||||||
[9:13] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" CG, that almost sounds metaphysical | ||||||||||||||||||||
[9:14] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" you must have been beside yourself when you discovered that | ||||||||||||||||||||
[9:14] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" some people just dont like kids | ||||||||||||||||||||
[9:14] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I'm sure there's a script for you to be beside yourself in here, someplace. | ||||||||||||||||||||
[9:15] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" well also if you rp sex as or with soemoen that seems to be a child avi you can get naled on a variety of criminal charges depending where you live | ||||||||||||||||||||
[9:15] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" it's a good idea,,, to stay away from all children who are role-playing | ||||||||||||||||||||
[9:15] | Gellan Glenelg: | colspan="19" style="white-space:normal;" g2g. thanks CG, bye all | ||||||||||||||||||||
[9:15] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" let them go off with other children | ||||||||||||||||||||
[9:15] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" Thats what I mean | ||||||||||||||||||||
[9:16] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" unless you live in Thailand, where it's mandatory | ||||||||||||||||||||
[9:16] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" take care gellan :) | ||||||||||||||||||||
[9:16] | Starfox Howl: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="9" style="white-space:normal;" I dobut tht I'm going to be doing something like that in a Star Trek RP sim. | ||||||||||||||||||||
[9:16] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" Bye Gellan | ||||||||||||||||||||
[9:16] | CG Linden: | colspan="20" style="white-space:normal;" Ok, thanks for coming | ||||||||||||||||||||
[9:16] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" Count me in on the Star Trek | ||||||||||||||||||||
[9:16] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" i must go too. i have work to do | ||||||||||||||||||||
[9:16] | Lamorna Proctor: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="14" style="white-space:normal;" thanks CG :) | ||||||||||||||||||||
[9:16] | CG Linden: | colspan="20" style="white-space:normal;" see y'all | ||||||||||||||||||||
[9:16] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" CG your over time | ||||||||||||||||||||
[9:16] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" ditto. | ||||||||||||||||||||
[9:16] | HALEY Salomon: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="15" style="white-space:normal;" thank you I learned a lot | ||||||||||||||||||||
[9:16] | McCabe Maxsted: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="7" style="white-space:normal;" take care | ||||||||||||||||||||
[9:16] | CG Linden remebers to make chatlog | |||||||||||||||||||||
[9:17] | Aargle Zymurgy: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="13" style="white-space:normal;" CG, thank you once again. insightful as always | ||||||||||||||||||||
[9:17] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" lol ive been to some start trek sims. all i can say in a pg invironment was There sas soem GREAT kinky sex involved | ||||||||||||||||||||
[9:17] | XLR8RRICK Hudson: | style="color:grey;" .| style="color:grey;" .| colspan="17" style="white-space:normal;" Thanks for your Time CG | ||||||||||||||||||||
[9:17] | Cummere Mayo: | style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| style="color:grey;" .| colspan="8" style="white-space:normal;" course that was on my other avi |