MLPV2 Give Item Add-on
- Back to MLPV2
Add on tool for MLPV2 that puts a button on the MLPV2 menu that, when clicked, gives a user an object (or multiple objects) that you wish them to use with an animation.
By Chaz Longstaff, June 2008.
Example:
LINKMSG TieMeUp | 1,-4,987789,Cuff1#Cuff2#Cuff3#Cuff4##Wear these four cuffs.
Steps to use:
- Copy and paste everything below the double-line on this page into a script called, for the sake of argument, "~give" (the script name is actually irrelevant; you may call it kumquat if you wish;)
- Drop the script into the prim where you have the rest of the MLPV2 scripts;
- Add the object that you wish to give out. Usually, it is either a prim object, or clothing. Note that this object to be given out needs to have both copy and transfer permissions set on it;
- Add to the menu in an MLPV2 menu notecard the following line:
LINKMSG MyButtonName | 1,-4,987789,NamesOfObjectToOffer##MsgToPerson
In the above line, there are three elements for you to customize as appropriate:
- MyButtonName -- the wording that you want to appear for the button on the blue menu
- NamesOfObjectToOffer -- the name(s) (case and spacing sensitive) of the object(s) you are offering. If you are offering more than one, separate them with a hache (aka number, aka pound) sign # . Example: Item01#Item02#Item03 . If you are not offering more than one, don't worry about the # separator here.
- MsgToPerson -- A message to be instant messaged to the person being offered the item, so they know what it is for, and don't think it's a random spammer or griefer passing by, etc.
Note that NamesOfObjectToOffer and MsgToPerson are separated by a ## separator (two hache symbols.)
What you don't need to change in the above sample line:
- 1 -- makes it so the MLPV2 menu doesn't reappear, so the user can see the accept-object menu
- -4 -- the value of LINK_THIS, meaning, send this message to this prim only. (Use -4 if the ~give script is in a different prim.)
- 987789 -- This is the number the ~give script looks for to detect a message to it.
<lsl>
//add-on by Chaz Longstff for MLPV2 by Lear Cale. June 2008.
//Function: gives object to someone on an MLPV2 ball
//MLP button: LINKMSG MyButtonName | 1,-4,987789,NamesOfObjectToOffer##MsgToPerson
//in a menu card, format a menu button like this, for example:
//LINKMSG TieMeUp | 1,-4,987789,Cuff1#Cuff2#Cuff3#Cuff4##Wear these four cuffs.
//In this example, TieMeUp is the button name
//1 means whether to make the MLPV2 menu go away or not.
//Generally set it to 1 as per the example, as otherwise the user
//might not see the accept prompt for the inventory being given
//-4 -- the value of LINK_THIS, meaning, send this message to this prim only.
//(Use -1 if the ~give script is in a different prim.)
//987789 -- don't change this, this is the communication channel
//Cuff1#Cuff2#Cuff3#Cuff4##Wear these four cuffs. -- The items separated by # are the items to give,
//followed by a message to be instant messaged to the recipient
//of the object. It's good to include a msg, so that they don't think
//it's a griefer trying to hand them something. Notice that the object(s) to give,
//and the accompanying msg, are separated by ##
//parameters
string ObjectToGive;
string message;
integer x;
//_________________________
default{
link_message(integer from, integer num, string str, key id) { if (num == 987789) { list TempList = llParseStringKeepNulls(str,["##"],[]); message = llStringTrim(llList2String(TempList, 1),STRING_TRIM); string Objects = llStringTrim(llList2String(TempList, 0),STRING_TRIM); list ObjectsToGive = llParseStringKeepNulls(Objects,["#"],[]); integer GiveLength = llGetListLength(ObjectsToGive); if (GiveLength != 0) { if (message != "") { llInstantMessage(id,message + " " + llList2CSV(ObjectsToGive)); } for (x = 0; x < GiveLength; x++) { ObjectToGive = llStringTrim(llList2String(ObjectsToGive, x),STRING_TRIM); if ( ( llGetInventoryType(ObjectToGive) != INVENTORY_NONE) && ( llGetInventoryPermMask(ObjectToGive, MASK_NEXT) & PERM_COPY) && ( llGetInventoryPermMask(ObjectToGive, MASK_NEXT) & PERM_COPY) ) { llGiveInventory(id,ObjectToGive); } }//end of for }//end of checking GiveLength } //end of if check for the right channel } //end link_message event
} //end default state
</lsl>