Beta Server Office Hours/Minutes/2010-08-05
Jump to navigation
Jump to search
This meeting was held on August 5th, 2010
Agenda
Resolved Items
Meeting Minutes
Transcript
Transcript of Oskar Linden's Beta Server Office Hour for July 5th, 2010:
- [14:58] SHAMUS Carter: hi oskjar
- [14:58] Oskar Linden: hmm
- [14:58] Oskar Linden: 80's day?
- [14:58] Moundsa Mayo: I didn't get that memo
- [14:58] SHAMUS Carter: good after noon
- [14:59] Oskar Lindenri: Ashton: hey oskar
- [14:59] Unable to: load gesture Enus Linden!.
- [14:59] Unable to: load gesture Hug! <3.
- [14:59] Unable to: load gesture nyanya.
- [14:59] Oskar Lindenri: Ashton: hey maestro, nice landing ;)
- [14:59] Maestro Linden: thanks :)
- [14:59] Xigerot Madrigal: this place has changed
- [14:59] Xigerot Madrigal: since ive been to meetings
- [14:59] Oskar Linden: why is it so loud here?
- [15:00] Moy Loon: Can you return this noisy junk Oskar?
- [15:00] Oskar Lindenri: Ashton: euhm.. is it your avi thats broken or ...
- [15:00] Moy Loon: Or even all of the junk? ;)
- [15:00] Entering god: mode, level 200
- [15:00] Oskar Lindenri: Ashton: got sound muted, dont hear SL :p
- [15:00] SHAMUS Carter: ok witch mole left a hover board out
- [15:00] Eddi Decosta: hi moon!
- [15:00] Oskar Linden: i picked the wrong day to use vwr 2
- [15:00] Eddi Decosta: welcome back
- [15:00] Moon Metty: hi :)
- [15:00] Oskar Linden: *sigh*
- [15:01] SHAMUS Carter: oh?
- [15:01] Moundsa Mayo: I'm not going to say: "That's every day" B^D
- [15:01] Oskar Linden: where the F are ebacons?
- [15:01] Moy Loon: ctrl+alt+shift+n
- [15:01] Oskar Lindenri: Ashton: oh oskar, could you update my inventory please? :)
- [15:01] Moundsa Mayo: And can I have a pony?
- [15:01] Oskar Linden: I can't even find what is making the noise
- [15:01] Moy Loon: This thing
- [15:01] Oskar Lindenri: Ashton: hey monty
- [15:02] Moundsa Mayo: And free ice cream?
- [15:02] SHAMUS Carter: the bacon in 2.1 is baried in a sub menu hiden for use
- [15:02] Monty Linden: hello peeps
- [15:02] Moy Loon: Hey!
- [15:02] Eddi Decosta: hmmm, Oskar do you have a coffee for me ?
- [15:02] Oskar Lindenri: Ashton: hey simon
- [15:02] Eddi Decosta: loll why?
- [15:02] Kitto Flora: Hoverboard 2009 is making the noise
- [15:02] SHAMUS Carter: yep
- [15:03] Moundsa Mayo: I made candied bacon for a party last week. Everyone said they wouldn't like it. 3 pounds, and there was NONE left to take home B^(
- [15:03] Kitto Flora: This thing
- [15:03] SHAMUS Carter: Abnor Mole made one noisyt toy
- [15:03] Moundsa Mayo: Abnor Mole's?
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Oskar Linden: i can't even see it
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Kitto Flora: See me?
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] SHAMUS Carter: click hehe
- [15:03] Oskar Linden: where are beacons in vwr2?
- [15:03] Moy Loon: Just return 'Ericc Carters stuff
- [15:03] Moy Loon: ctrl+alt+shift+n
- [15:04] SHAMUS Carter: try
- [15:04] SHAMUS Carter: Thank You!!
- [15:04] Oskar Linden: and here I am trying to actually use vwr 2
- [15:04] Liisa Runo: give the client 2 or 3 years, it will be fine :P
- [15:04] Oskar Linden: that'll learn me
- [15:04] Moundsa Mayo: We feel your pain.
- [15:04] Ellla McMahon: World > Show
- [15:04] Monty Linden: well there's your problem
- [15:04] Oskar Lindenri: Ashton: oh hi moon :)
- [15:04] Oskar Linden: that could not have been more frustrating
- [15:04] SHAMUS Carter: yes we feel yor pain
- [15:04] Oskar Linden: FFS
- [15:04] Ellla McMahon: World > Show
- [15:04] SHAMUS Carter: 2.0 is a paita to use
- [15:05] Oskar Linden: change for change sake
- [15:05] Oskar Linden: yay
- [15:05] Oskar Linden: ftw
- [15:05] Oskar Linden: ok ok ok. do not get me started
- [15:05] Moundsa Mayo: Marketing driving engineering.
- [15:05] Oskar Lindenri: Ashton: lol
- [15:05] XLR8RRICK Hudson: lol
- [15:05] SHAMUS Carter: yep
- [15:05] SHAMUS Carter: so http textures the good the bad the ugly?
- [15:06] Oskar Lindenri: Ashton: hey saij
- [15:06] Oskar LindenOskar: Linden takes 10 deep breaths
- [15:06] Kaluura Boa: The good, it's fast
- [15:06] XLR8RRICK Hudson: and passes out
- [15:06] Kitto Flora: What ya huffin?
- [15:06] Oskar LindenOskar: Linden is trying to clear his cache of vwr 2 karma
- [15:06] XLR8RRICK Hudson: Everything is Fine
- [15:06] Oskar Linden: let's start this all over again
- [15:07] Oskar Linden: hi\
- [15:07] SHAMUS Carter: so far so good
- [15:07] Oskar Lindenri: Ashton: just mute sound, problem solved :p
- [15:07] XLR8RRICK Hudson: There are no Problems only Opportunities to fix things
- [15:07] Oskar Linden: welcome to Thursday
- [15:07] Oskar Lindenri: Ashton: *listens to dire Straits*
- [15:07] Oskar Linden: beta server oh yay!!!
- [15:07] Oskar Linden: the agenda is here
- [15:07] Oskar Linden: https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours#Agenda
- [15:07] Fayble Menatep: Hello :)
- [15:07] Xigerot Madrigal: here is what I think about http textures
- [15:07] Xigerot Madrigal: INFO: LLTextureFetchWorker::doWork: HTTP GET failed for: [1] Status: 500 Reason: Try:1/4
- [15:07] Xigerot Madrigal: they fail.
- [15:07] Base Diavolo: holy crap i got more lag than a welcome area and lower fps
- [15:07] Oskar Linden: stop requesting non existent textures
- [15:07] Jonathan Yap: Xigerot, you have to upgrade your viewer
- [15:08] Fayble Menatep: hee hee
- [15:08] Xigerot Madrigal: Status: 500
- [15:08] Moy Loon: lol peoples bakes
- [15:08] Jonathan Yap: Are you on Snowglobe?
- [15:08] Oskar Linden: https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours#Agenda
- [15:08] Base Diavolo: 2.0
- [15:08] Oskar Linden: did I paste that yet
- [15:08] Jonathan Yap: SG 1.5 has very recent fixes
- [15:08] Oskar Linden: 2.0 has bugs
- [15:08] Kitto Flora: Yes
- [15:08] Oskar Linden: I made that clear
- [15:08] Oskar Linden: in many places
- [15:08] Base Diavolo: 2.0 is pure doodoo
- [15:08] Oskar Linden: I said user vwr 2.1
- [15:08] Base Diavolo: i couldnt get the DL
- [15:08] Base Diavolo: no link on DL page >:B
- [15:08] Moy Loon: I cannot get 2.1 to compile
- [15:08] Oskar Linden: if you can't follow instructions...
- [15:08] Moy Loon: The google breakcrap thing breaks crap
- [15:08] Base Diavolo: i had to reinstall today cause i had a double friends list
- [15:09] Base Diavolo: and opening friends list was crashing me
- [15:10] SHAMUS Carter: rember the mettign are mainly about server issues not client issues
- [15:10] Moy Loon: All issues ;)
- [15:10] Base Diavolo: aye, i wasnt trying to override it. just statement of exaperation for the most part.
- [15:10] Base Diavolo: narf
- [15:10] SHAMUS Carter: ok snowglone 1.40 is broked with http texturesd
- [15:11] Moy Loon: I don't think snow '1.4' works with http textures, But 1.5 does
- [15:11] Jonathan Yap: SG 1.4 is about to come out with those fixes, but in the meantime try SG 1.5
- [15:11] Maestro Linden: maybe that's why I heard that snowglobe 1.4doesn't support http textures..
- [15:11] Oskar Linden: there you go
- [15:11] Oskar Linden: get a viewer that supports it and try again
- [15:11] Oskar Linden: the rollout has gone quite smoothly
- [15:12] Oskar Lindenri: Ashton: thats good news then
- [15:12] Bronson Blackadder: so far it works a treat
- [15:12] Rex Cronon: hello everybody
- [15:12] Oskar Linden: hi rex
- [15:12] SHAMUS Carter: Yus ! amazign how well a simple confiuge file update goes
- [15:12] Oskar Lindenri: Ashton: hey rex
- [15:12] Base Diavolo: ohh..i misworded that BTW...the viewer download for 2.1 beta is gone because 2.0 standard download IS 2.1 now.
- [15:12] Rex Cronon: hi oskar, ouri
- [15:12] Rex Cronon: youri*
- [15:12] SLTris 2D: 1.6: Reading notecard LangEN
- [15:13] Moon Metty: i see you partly invisible Maestro (on 1.23.5)
- [15:13] Oskar LindenOskar: Linden makes a note to never use vwr 2 for important meetings like this. sorry guys. I still can't find anything
- [15:13] SHAMUS Carter: same here maestro
- [15:13] Maestro Linden: yeah, that's my alpha mask
- [15:13] Base Diavolo: >.<
- [15:14] Kitto Flora: Maestro is holey
- [15:14] Maestro Linden: it's supposed to look that way =P
- [15:14] SHAMUS Carter: hehe
- [15:14] Maestro Linden: 1/2 invisible
- [15:14] Moon Metty: that's ok lol
- [15:14] Jonathan Yap: [2]
- [15:14] Eddi Decosta: yeah 704 in score
- [15:14] Base Diavolo: [3]
- [15:14] Base Diavolo: thats all i could find for help for 2.0 that amde sense
- [15:14] Rex Cronon: make sure u r around when viewer 3 is being worked on, oskar:)
- [15:14] Base Diavolo: made as well*
- [15:15] Kitto Flora: Oskar: Whats the status on fixing the various new bugs in 1.40/1.42?
- [15:15] Moon Metty: [4]
- [15:15] Jonathan Yap: Oskar, do a quick viewer change
- [15:15] Oskar Linden: the status? kitto?
- [15:15] Oskar Linden: 1.42 is on aditi now
- [15:15] Oskar Linden: you are looking at it
- [15:16] Kitto Flora: status: pertaing to the current situation of a subjet, improvements, discoveries, failures...
- [15:16] Oskar Linden: this is what we'll be shipping barring any unforeseen issues
- [15:16] Oskar Lindenri: Ashton: ugh, cold tea again... lol
- [15:17] Kitto Flora: Oskar: Do you have a filter on the word 'bugs'?
- [15:17] Oskar Linden: so who has poked at 1.42 server?
- [15:17] Kitto FloraKitto: Flora has
- [15:17] Base Diavolo: only in the most minute way
- [15:17] Moy Loon: I don't know what's new in it, to poke around with
- [15:17] Maestro Linden: so the main changes are object rezzing, region crossing (both avatars and objects), and avatar texture baking
- [15:17] Base Diavolo: bullets still fly like bullets
- [15:18] FireFox Breed: Is there anything in the 1.42 when it comes to sim owners to mess with the temp object rez q settings?
- [15:18] Moon Metty: i did some common things on 1.42
- [15:18] Maestro Linden: there are also several 1.40 crasher bugfixes
- [15:18] Liisa RunoLiisa: Runo has (but only a lil, to make sure good haxes still work) no release notes, no idea what to test to be usefull)
- [15:18] Jonathan Yap: The release notes are blank--what should people be looking for?
- [15:18] Moy Loon: Oh yeah, I forgot about the multithreadded rezing/derezzing
- [15:18] Maestro Linden: Jonathon: the things I just listed, really
- [15:19] Oskar Linden: that's about it
- [15:19] Oskar Lindenri: Ashton: wb simon
- [15:19] Maestro Linden: we also added some performance monitoring tools to the simulator, for measuring details about sim performance
- [15:19] Oskar Linden: 1.42 is really light
- [15:19] Maestro Linden: but that's not something you can see ;)
- [15:20] Xigerot Madrigal: could we ever see it? :P
- [15:20] Moundsa Mayo: I've seen occcasional trains flaoting into the air a fewmeters on region crossings. Not consistent.
- [15:20] Maestro Linden: but that should help us identify slowdowns in the simulator and improve performance in the long run
- [15:20] Oskar Linden: I'm not asking you guys to do functional regression
- [15:20] Oskar Linden: we're already doing that
- [15:20] Oskar Linden: I need you to point out the shit that breaks that we can't see
- [15:20] Oskar Linden: that is how you guys have helped the most
- [15:20] Moundsa Mayo: They end up back on track, so no big deal.
- [15:21] Maestro Linden: avatar baking is now using the UploadBakedTexture cap, which seems to work a lot better than the old method
- [15:21] Fayble Menatep: what about other prims that don't return no matter what the permissions are? Would that be a bug?
- [15:21] Kitto Flora: Its the same as 1.40, for what breaks.. the problems in 1.40 are still in 1.42
- [15:21] XLR8RRICK Hudson: xstrom is missing from action.
- [15:21] Moy Loon: Mmm
- [15:21] Oskar Linden: if it is reproducible Fayble
- [15:21] Jonathan Yap: What viewer(s) support that new avatar baking ?
- [15:21] Oskar Linden: pre-existing problems don't get as much attention as new problems
- [15:21] Rex Cronon: last week xstorm had problems with his computer
- [15:21] SHAMUS Carter: new backing method?
- [15:22] Kitto Flora: these problems were new in 1.40
- [15:22] Maestro Linden: right now only 2 bugs are reported in pjira against 1.42, and both of those bugs existed since ancient times: https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&requestId=13023
- [15:22] Oskar Lindenri: Ashton: think xstorm is on vacation rather at this time
- [15:22] Fayble Menatep: that is what is happening, not sure how its being reproduced in Spirit Fens...
- [15:22] Oskar Lindenri: Ashton: its the season
- [15:22] FireFox Breed: link doe snot work
- [15:22] XLR8RRICK Hudson: We have up to 5 ms Spare Time here
- [15:22] SHAMUS Carter: ah it's a sec jira
- [15:22] Maestro Linden: hmm it's just some filter for SVC bugs with affects version including 1.42
- [15:23] Rex Cronon: u can delete ghost prim using scripts as long as u can edit it, sellect it, and drop a ill script in it:)
- [15:23] Rex Cronon: drop a lsl*
- [15:23] Kitto Flora: SVC-5880 was new in 1.40 and is reported as a bug in 1.42 as well.
- [15:23] Issue Helper: [#SVC-5880
- http://jira.secondlife.com/browse/svc-5880
- [15:24] Maestro Linden: needs to be updated I guess
- [15:24] Fayble Menatep: The prims belong to others, i may even be a ghost prim issue, hencen i can't find them anywhere lol
- [15:24] Oskar Linden: Kitto, that issue might not be addressed soon
- [15:24] SHAMUS Carter: rex a ghosted prim cant been edited as it's is not viable to the clinet at all other then an invisable colision geomtry
- [15:24] Oskar Linden: there are long term plans to fix vehicles in sl by redoing all the havok related functions
- [15:25] Simon Linden: There also have been only two crashes in this latest version that was rolled out a few days ago, so please try and break it in the sandboxes
- [15:25] Oskar Linden: but until then, you might just have to find a way to fix it yourself
- [15:25] Rex Cronon: i have seen ghost prims that owner can select and edit, but nothing happens
- [15:25] Kitto Flora: Its now breaking content on the main grid, Oskar. Owner is annoyed (to put it politely)
- [15:25] Fayble Menatep: coool Oskar,that will be nice
- [15:25] Oskar Linden: how do other trains work?
- [15:25] SHAMUS Carter: i have not had any issues then again i dont usew phsycs for trains
- [15:26] Base Diavolo: Sandbox name Simon?
- [15:26] Simon Linden: Falcon has been looking into that prim-edge collision problem. I think he's trying to get a bug fix from Havok
- [15:26] SHAMUS Carter: as historicly npv has been more relible
- [15:26] Moundsa Mayo: Collision guided ones have to slow down to stay on curves depending on radius.
- [15:26] Kitto Flora: Like any bug, this problem affects only certain combinations of prims and situations. So some engines will work, some will have problems
- [15:26] Simon Linden: Base - really anything on Aditi with 1.42.0.207690 is fine
- [15:26] Base Diavolo: cool
- [15:26] FireFox Breed: when it comes to this issue https://jira.secondlife.com/browse/SVC-5927 has there been any progress on it in the new coming server patch?
- [15:26] Issue Helper: [#SVC-5927
- http://jira.secondlife.com/browse/svc-5927
- [15:27] SHAMUS Carter: thank your for finaly alowign true 32 prim vechiles ;-)
- [15:27] SHAMUS Carter: they work great
- [15:27] Kitto Flora: 32 prim physicals have been allowed for .. a year?
- [15:27] Moundsa Mayo: Second that!
- [15:28] Base Diavolo: but when an Av sits it...an extra prim is added
- [15:28] SHAMUS Carter: no kitto 31 prim vechiles
- [15:28] Maestro Linden: I haven't heard anything further about a long term fix for svc-5927
- [15:28] Issue Helper: [#SVC-5927
- http://jira.secondlife.com/browse/svc-5927
- [15:28] SHAMUS Carter: we filny have 32
- [15:28] Kitto Flora: whe nan av sits it becomes one of the prims
- [15:28] Base Diavolo: so theorietically it had to be 31 for one av to sit.....30 for 2 and so on and so forth
- [15:28] Kitto Flora: 32 prim physicals have been allowed for .. a year
- [15:29] Maestro Linden: the solution might be some estate-level setting to not have bullets queued (and let griefers lag/crash your sim more easily)
- [15:29] Base Diavolo: thats a very good idea
- [15:29] Moy Loon: More estate options would be nice, I can't stand alot of the restrictions that just get in the way of things
- [15:29] Fayble Menatep: /nod
- [15:29] FireFox Breed: is there anything that could be done, as in setting up a test area to help with the issue? the issue is casuing quite a problem for the sl combat community. if there could be a option to turn the whole queing thing off it would ne nice
- [15:29] SHAMUS Carter: so bye bye mainland wepon sims?
- [15:29] Oskar Lindenri: Ashton: agreed meastro
- [15:30] Oskar Linden: there are a lot of things planned for giving estate managers more control over their regions
- [15:30] Oskar Linden: they're coming... but not very soon
- [15:30] Moy Loon: That sounds awesome Oskar
- [15:30] Oskar Linden: by not soon I mean like not next week or month
- [15:30] Rex Cronon: what issue, firefox?
- [15:30] Moy Loon: =p
- [15:30] FireFox Breed: https://jira.secondlife.com/browse/SVC-5927
- [15:30] Issue Helper: [#SVC-5927
- http://jira.secondlife.com/browse/svc-5927
- [15:30] Rex Cronon: oh. that one:(
- [15:31] Liisa Runo: please dont forget mainland... it is the heart of SL. the true SL, islands are barely part of the grid
- [15:31] FireFox Breed: quite honistly when we are tring to do combat and bullets fail to rez for 40+ seconds.... i get the urge to ask the other side to start up bad compony 2 and fight on there
- [15:31] SHAMUS Carter: the mainliand is the hart beat
- [15:31] Oskar Linden: true... the mainland thing is harder to figure out since landowners dont get EM rights
- [15:31] XLR8RRICK Hudson: I love Mainland
- [15:31] SHAMUS Carter: i love exploring mainlkand by train plane car boat
- [15:32] Fayble Menatep: Mainland ftw!
- [15:32] Maestro Linden: somebody will surely drop a note when we're ready for more svc5927 testing
- [15:32] Moy Loon: I thought if you own 100% of a sim, you can get EM on it?
- [15:32] SHAMUS Carter: we realy need beter vechil preformance
- [15:32] Oskar Linden: so if someone owns 100% of a sim on mainland they still can't access what an EM can
- [15:32] Oskar Linden: I didn't think so Moy
- [15:32] Oskar Linden: since mainland is one estate
- [15:32] Moy Loon: Oh, Must have been yesteryears or something
- [15:32] SHAMUS Carter: will scv-22 ever be fixed?
- [15:32] SHAMUS Carter: svc-22
- [15:32] Issue Helper: [#SVC-22
- http://jira.secondlife.com/browse/svc-22
- [15:32] FireFox Breed: is there any timeone on when more testing on 5927 will happen?
- [15:33] Oskar Linden: maybe
- [15:33] FireFox Breed: timeline*
- [15:33] Oskar Linden: i don't know firefox
- [15:33] FireFox BreedFireFox: Breed nods
- [15:33] Kitto Flora: Parcel full is a problem - have to beat on the parcel owner to clean up
- [15:34] Liisa Runo: temp vehicles help on the full parcel issue
- [15:34] Eddi Decosta: hmm, i need to know about that phantomatic prims when an prims is between 2 region , that thingcould be fixed or not realy?
- [15:34] Oskar Linden: i don't know eddi
- [15:34] Kitto Flora: no-entry - too bad. Its no-entry. Putting a road or railway into a no-entry parcel is a design error
- [15:34] FireFox Breed: also that bring up another squestion. is it still possable to have a sim rolled back to 1.38?
- [15:34] Eddi Decosta: cause , to do a bridge its verry difficult
- [15:35] Oskar Linden: no firefox
- [15:35] Kitto Flora: Eddi: It sound like you need to learn how to build border crossing structures.
- [15:35] SHAMUS Carter: kitto it's lag that cause you to drift into the no entry parcles as you try to say on the protectedc lnad
- [15:36] SHAMUS Carter: the protected land is very naro
- [15:36] Kitto Flora: Shamus: yeah - well if its lag, nothing else will fix the situation.
- [15:36] SHAMUS Carter: and people often have there parcls set obnously
- [15:36] Kitto Flora: lag - no cpu cycle=no way to run code to correct the situation
- [15:37] SHAMUS Carter: true
- [15:37] Kitto Flora: Put a wall on your side of the no-entry parcel
- [15:37] Oskar Linden: so anyways
- [15:37] SHAMUS Carter: and ban orbs gerr
- [15:37] RedMokum Bravin: Can't put a wall on protected water ways.
- [15:37] Oskar Linden: moving to the topic of tcmalloc
- [15:37] Oskar Linden: :-)
- [15:37] SHAMUS Carter: yes tcmalloc
- [15:38] Oskar Linden: anyone go out and poke at the tcmalloc regions?
- [15:38] Flynn Tigerpaw: yup
- [15:38] Kitto Flora: I ran a LOT of trains in the TCmalloc test sim - they all ran ok.. but there was little else in the sim
- [15:38] SHAMUS CarterSHAMUS: Carter has not visited them yet
- [15:38] Oskar Linden: thanks kitto
- [15:38] SHAMUS Carter: plans to do a lot of point around with his tardis and emdash
- [15:39] Kitto Flora: 4 trains each with 1 engine + 12 carriages = 52 vehicles
- [15:39] Flynn Tigerpaw: i discovered taking an object frozen by grey goo fence loses the object
- [15:39] Flynn Tigerpaw: but I guess thats been around
- [15:39] Kitto Flora: Needs testing with 20+ Avs in the region too
- [15:39] SHAMUS Carter: oh whats with the 3 objects named object in the libary on aditi?
- [15:39] Maestro Linden: flynn: yeah, I saw the same thing on 1.38. it's likey pretty classic behavior
- [15:40] Oskar Linden: no idea Shamus :-)
- [15:40] Kitto Flora: Thats incase you run out of objects ;)
- [15:40] Base Diavolo: lol
- [15:40] Maestro Linden: I also see "test" in the top level of Library
- [15:40] SHAMUS Carter: Attempt to rez an object failed.
- [15:40] SHAMUS Carter: hehe
- [15:40] Oskar Linden: someone might have been tweaking the library on here
- [15:41] Kitto Flora: If you cant pass the test then you cant get into the library
- [15:41] Maestro Linden: better here than agni :)
- [15:41] Oskar Linden: heh
- [15:41] Oskar Linden: yeah
- [15:41] SHAMUS Carter: true
- [15:41] Base Diavolo: beach ball is one of them
- [15:41] Oskar Linden: so I wanted to talk for a minute about how you guys can best help us out
- [15:41] Base Diavolo: beach ball has been replaced by object
- [15:41] SHAMUS Carter: oh?
- [15:41] Oskar Linden: without going into details you've all seen the news and you know how constrained resources are here
- [15:42] Base Diavolo: parrot too
- [15:42] Ima Mechanique: what news?
- [15:42] Oskar Linden: so the role you play in the quality process is more important than ever before
- [15:42] SHAMUS Carter: dont tell me the lindes have been replacing libray itens it ip replacments ;-)
- [15:42] Moy Loon: I will miss Qarl :(
- [15:42] SHAMUS Carter: pore qarl
- [15:42] Base Diavolo: does that mean mesh is dead?
- [15:42] Oskar Lindenri: Ashton: we all miss him Moy
- [15:42] Oskar Linden: given that qa resources internally are stretched quite thin your help is greatly appreciated
- [15:43] Rex Cronon: what about qarl, moy?
- [15:43] Maestro Linden: definitely
- [15:43] Oskar Linden: that brings me to the topic of bugs
- [15:43] Oskar Linden: and filing jiras
- [15:43] Oskar Lindenri: Ashton: qarl is dead
- [15:43] SHAMUS Carter: qarl got the can
- [15:43] Moy Loon: Hasn't 'Runitai Linden' been in charge of mesh since always though?
- [15:43] Oskar Linden: and I know most of you really hate doing that
- [15:43] Oskar Lindenri: Ashton: well... he got fired
- [15:43] Oskar Linden: it's not my most enjoyable taks either
- [15:43] Eddi Decosta: maestro , its bad :(
- [15:43] XLR8RRICK Hudson: Moment of silence for Qarl
- [15:44] Oskar Linden: yes. i will miss qarl as well
- [15:44] Moon Metty: filing SVC jiras is not so bad with Maestro around :)
- [15:44] Eddi Decosta: do you know any thing for flexy prims on sculpty?
- [15:44] SHAMUS Carter: not likly to happen
- [15:44] Moy Loon: I worked on flexi sculpties a few years ago
- [15:44] Moy Loon: [5]
- [15:44] Oskar Linden: here's the thing. I take your reports very seriously
- [15:44] Oskar Lindenri: Ashton: we kinda could preotest by getting rid of all sculpties, to honor him
- [15:44] SHAMUS Carter: most is to cpu intencive
- [15:44] Liisa Runo: about Qarl: [6]
- [15:44] Oskar Linden: and either i Investigate issues you report or have someone else do it
- [15:44] Oskar Linden: maestro does a lot
- [15:44] Oskar Linden: 9 times out of 10 there is no issue there
- [15:44] SHAMUS Carter: omg noo sl need it's sculptys
- [15:45] Oskar Linden: and it takes a lot of our time to diagnose that
- [15:45] SHAMUS Carter: i could not stand sl with out qauls work on the sculpted prims
- [15:45] Oskar Linden: I know it takes more time on your part to file jiras and do research
- [15:45] Oskar Linden: but it helps us immensely
- [15:46] Eddi Decosta: hmm, SHAMUS right but some viewer crash on sculpty load ..
- [15:46] Moon Metty: ok Oskar
- [15:46] Monty Linden: maestro's on your jira's before you've finished entering them...
- [15:46] Maestro Linden: or sometimes there really is an issue somewhere, but the original report doesn't quite pinpoint where the failure lies
- [15:46] Moon Metty: indeed Monty, lol
- [15:46] Oskar Linden: here is what helps us
- [15:46] Maestro Linden: heh
- [15:46] Oskar Linden: please file a jira
- [15:46] Oskar Linden: be as detailed as possible
- [15:46] Oskar Linden: outline expected results
- [15:46] Oskar Linden: outline actual results
- [15:47] Oskar Linden: add repro steps
- [15:47] Eddi Decosta: Oskars, about sculpty crash?
- [15:47] Oskar Linden: us having issue causing bugs are better than issues
- [15:47] Rex Cronon: when jira4 gets here, nobodoy know what jiras will be ported. seems to be a kind of useless if u write jiras that get lost in transition:(
- [15:47] Oskar Linden: if you see an item that has a bug it doesn't help us unless you know how to make that tiem have a bug
- [15:47] Oskar Linden: the difference is key there
- [15:48] Oskar Linden: support can handle the bugged items :-D
- [15:48] Eddi Decosta: cause, its like a viewer kill, on loading textures for the sculpty *
- [15:48] Moy Loon: 90% of the jiras could stand being lost, as they're just generitards whining about how their inv isn't loading, or clothings won't bake
- [15:48] Oskar Linden: I want to know how the items came to be bugged if you see what I mean
- [15:48] Oskar Linden: eddi you know I don't handle viewer bugs
- [15:48] Rex Cronon: how do bugged sculpties behave?
- [15:49] Kitto Flora: Eddi, maybe you should take that problem to the Viewr metings, not th esimulator meets
- [15:49] SHAMUS Carter: yes oskar is incharg od server stuff nto client suff
- [15:49] Eddi Decosta: on snowglobe 2.1 , 1.5 and emerald viewer ..
- [15:49] Oskar Linden: so yeah. that's all I had to say about filing bugs. please do the investigative work on your end and it saves time on our end... time we just don't have anymore
- [15:50] Eddi Decosta: i get some freez on original viwer 2.1 but its acceptabl
- [15:50] Oskar Linden: I had a LOT of people reporting http textures issues this week. I took a lot of time diagnosing those issues
- [15:50] SHAMUS CarterSHAMUS: Carter has nevber had a single issue with sculpte prims
- [15:50] Oskar Linden: and they were all issues on ADITI after I had explained to use AGNI
- [15:50] Oskar Linden: small mistake, but wasted many hours on my part
- [15:50] SHAMUS Carter: the bigest issue with http textures is acidently having imagepipelineusehttp set treu on a client thaty dose not fully suport them
- [15:51] Moon Metty: that happens Oskar
- [15:51] Moon Metty: there will always be noise
- [15:51] Oskar Linden: i know shamus
- [15:51] Moon Metty: it takes time to filter it out, it's the way it is
- [15:51] Oskar Linden: but now that http tex is on all those vwrs can fix their bugs :-D
- [15:51] SHAMUS Carter: yep
- [15:52] Liisa Runo: exept mainsteam viewer... (1.23)
- [15:52] Jonathan Yap: Oskar, is some Linden going to write up and post a blog entry about http textures -- people might be inclined to update their viewer if they knew of this
- [15:52] SHAMUS Carter: true 1.23 is left to die a dslow p[ainfull dearth
- [15:52] Moy Loon: Mmm
- [15:53] Oskar Linden: sadly yes. 1.23 gets less and elss relevent every day
- [15:53] XLR8RRICK Hudson: Isnt it logical to have all viewers use HTTP Textures for a better resource unloading
- [15:53] Oskar Linden: I'llsee Jonathan
- [15:53] Kaluura Boa: Include SnowGlobe in the possible viewers... Not only V2
- [15:53] Oskars Drag: Kart 1.2: 2.162964
- [15:54] SHAMUS Carter: yes the logical upgread for people who still like 1.23 is to upgread to snowglobe
- [15:54] Oskar Linden: so 7 minutes left
- [15:54] Flynn Tigerpaw: what sort of things does everyone do to sims to try and break them?
- [15:54] Fayble Menatep: :)
- [15:54] Flynn Tigerpaw: Looking for more ideas
- [15:54] Base Diavolo: hit it with a BIG hammer...
- [15:55] Moy Loon: Depends on how you want to break them
- [15:55] Base Diavolo: and maybe a few bajillion prims <.<
- [15:55] Fayble Menatep: yep
- [15:55] This object: is not for sale.
- [15:55] SHAMUS CarterSHAMUS: Carter pokes at sim with a small tooth pick and it crumbles
- [15:55] Liisa Runo: only takes one script to bring it down, and only takes 1 prim with no script to crash it
- [15:55] SHAMUS Carter: lol
- [15:55] Base Diavolo: lol
- [15:55] Base Diavolo: xD
- [15:55] Moy Loon: Send in a few packets with garbage values, That tends to break sims
- [15:56] Oskar Linden: :-)
- [15:56] SHAMUS Carter: yes there very tempermental when it come to input output
- [15:56] Moundsa Mayo: Are those in the Library, Liisa?
- [15:56] Liisa Runo: no
- [15:56] Oskar Linden: so I will call this meeting short at 3:59 and leave the last minute a minute of silence for Qarl
- [15:57] Moon Metty: ok
- [15:57] Kaluura Boa: Errr... He's not really dead... Just gone...
- [15:57] Rex Cronon: my best wishes to him
- [15:57] Fayble Menatep: {whew}
- [15:57] SHAMUS CarterSHAMUS: Carter bows his head at the fallen linden
- [15:57] Oskar Lindenri: Ashton: dead
- [15:57] Oskar Linden: thanks for coming to this meeting everyone
- [15:57] Oskar Linden: it went fast
- [15:58] Oskar Lindenri: AshtonYouri Ashton bows head for Qarl
- [15:58] Jonathan Yap: Thank you Oskar
- [15:58] Base Diavolo: tyty for havin us
- [15:58] Eddi Decosta: thanks!!! :)))
- [15:58] SHAMUS Carter: speakign of lindes is babageg well
- [15:58] Moon Metty: thank you too Oskar :)
- [15:58] Fayble Menatep: thank you :)
- [15:58] Moundsa Mayo: Thanks Oskar, Maestro, Simon, Monty. And Qarl!!
- [15:58] Oskar Linden: faster since I spent the first 10 minutes hitting my head against the wall
- [15:58] Psi Merlin: Thanks Oskar
- [15:58] Eddi Decosta: your meeting are very appreciated :D
- [15:58] Base Diavolo: lol
- [15:58] Base Diavolo: hey Oskar
- [15:58] Simon Linden: Thanks everyone for comin
- [15:58] Ima Mechanique: thanks Oskar
- [15:58] Jonathan Yap: Is Babbage still in SF?
- [15:58] rsd58 Congrejo: cya
- [15:58] Base Diavolo: dont use V2 for important *CENSORED*
- [15:58] Fayble Menatep: bye bye :)
- [15:58] Ima Mechanique: bye all
- [15:58] Base Diavolo: lol
- [15:58] SHAMUS Carter: •*•.. HahahaA •*•..
- [15:58] Maestro Linden: Babbage is doing well
- [15:58] SHAMUS Carter: so true base
- [15:58] Maestro Linden: he has some plans for 1.44 :)
- [15:58] Rex Cronon: tc all those leaving
- [15:58] Simon Linden: FYI I think aditi is about to get a new version after this meeting
- [15:58] Oskar Lindenri: Ashton: thanks Lindens for the OH
- [15:58] Base Diavolo: aye
- [15:58] Moy Loon: Mmm
- [15:58] Maestro Linden: thanks for coming!
- [15:59] Oskar Lindenri: Ashton: see you next week
- [15:59] Fayble Menatep: i learned a lot thanks
- [15:59] SHAMUS Carter: Thank You!!
- [15:59] Oskar Linden: have a good week guys. poke 1.42 this weekend
- [15:59] SHAMUS Carter: for havign up oskar
- [15:59] Fayble Menatep: Template:Hugs to all}
- [15:59] Oskar Linden: just do your usual
- [15:59] XLR8RRICK Hudson: Be well all Bye Bye
- [15:59] Rex Cronon: u 2 oskar
- [15:59] Oskar Linden: l8r)
- [15:59] Rex Cronon: tc everybody and have fun:)
- [15:59] Oskar Linden: and now silence for qarl! :-) qarl you will be missed