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  • #REDIRECT [[Distributed Primitive Database]]
    44 bytes (4 words) - 08:31, 14 October 2012
  • ...ipt(s) in the object, and requests the appropriate bytecode from the asset database. The simulator program has several parts, and the part which runs the scrip ...oaded, will that change with Mono?''' : Yes, Mono compilation is done in a distributed fashion on the sim hosts.
    19 KB (3,174 words) - 06:25, 24 September 2022
  • ...ating into the multi-domain design and having the LL "Utilities" (Lindens, Database, Assets, Etc) available | style="white-space:normal;"|They said failure to back up a database at one of the server centers caused the issue
    127 KB (17,386 words) - 12:21, 1 August 2007
  • | style="white-space:normal;"|Meercat has a database of Avatar, URL, Username, Password etc and a [Change] button ...le="white-space:normal;"|top level folders would be in my view be the most primitive way to go (1980s computing metaphor)
    94 KB (12,746 words) - 18:55, 15 November 2009
  • '''Torley Linden:''' We'll look back and laugh at how primitive all of this is today.<br> ...Linden:''' There are things that work well on non-networked computers but distributed across networks, are poor.<br>
    116 KB (20,278 words) - 08:37, 8 October 2007
  • ...tried about 5 different ways of implementing the template itself (without database-slaves) but they all failed due to either wiki limitations or parser functi ...enting the wheel?" And the answer is "Yes". Essentially what you want is a database where you can feed it a key and get the stored value pair.
    163 KB (27,961 words) - 12:33, 19 December 2010