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- ...ooking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and {{LSLGC|Controls|controlled}} using LSL if the permissi [[How the camera works]]16 members (1 subcategory, 0 files) - 14:36, 24 October 2008
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}95 bytes (11 words) - 11:25, 2 March 2011
- 20 bytes (2 words) - 15:36, 1 October 2008
- [[How the camera works/ko|카메라의 작동 원리]]0 members (0 subcategories, 0 files) - 04:00, 12 March 2009
- 23 bytes (1 word) - 04:50, 12 June 2009
- ...uthoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client. The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.2 KB (223 words) - 11:18, 18 November 2008
- == Feature Documentation: Camera Controls == Document to describe and explain the Camera Control feature and expected behavior.5 KB (907 words) - 18:02, 3 June 2008
- #REDIRECT [[Video Tutorial/How to move your camera further and better]]71 bytes (11 words) - 19:03, 9 August 2008
- Camera sync allows for two users to synchronize their cameras, for use by builders '''Camera Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:4 KB (454 words) - 18:29, 23 January 2015
File:Camera Controls.png (212 × 77 (10 KB)) - 11:09, 22 April 2008- 204 bytes (33 words) - 15:55, 8 February 2008
- 167 bytes (20 words) - 18:33, 7 April 2008
- 169 bytes (20 words) - 18:34, 7 April 2008
- 176 bytes (21 words) - 18:37, 7 April 2008
- 170 bytes (20 words) - 18:37, 7 April 2008
- 168 bytes (20 words) - 06:49, 14 August 2008
- 171 bytes (21 words) - 18:36, 7 April 2008
- 171 bytes (20 words) - 18:39, 7 April 2008
- 174 bytes (21 words) - 18:39, 7 April 2008
- 193 bytes (23 words) - 05:15, 15 June 2008
Page text matches
- ==Camera== ||[[Camera following prim]]656 bytes (90 words) - 11:20, 21 June 2014
- ...ooking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and {{LSLGC|Controls|controlled}} using LSL if the permissi [[How the camera works]]16 members (1 subcategory, 0 files) - 14:36, 24 October 2008
- ...uthoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client. The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.2 KB (223 words) - 11:18, 18 November 2008
- Watch this video to see the camera controls in action (some of the material is from an older version, but most Learn more about your camera on these help pages:470 bytes (75 words) - 15:49, 13 May 2011
- ==How To Turn The Camera Around To See Yourself==283 bytes (42 words) - 08:03, 29 November 2007
- == Camera Control == ...re touchstrips for zooming and buttons for CTRL, ALT and SHIFT so changing camera movement type or even edit mode quickly is possible with tablets, I don't k1 KB (243 words) - 16:18, 26 March 2008
- |RelatedLinks=* [[Camera Control]] * Camera516 bytes (48 words) - 11:36, 10 August 2008
- =====Capture Camera View===== // camera capture/release test, script by Dora Gustafson, Studio Dora 20121 KB (143 words) - 13:48, 22 January 2015
- <!--Camera controls in third person on Alt--> <!-- Basic editing camera control -->18 KB (2,652 words) - 21:59, 10 April 2016
- ...ee Second Life from just behind your avatar, but you can move and turn the camera around to look at whatever you like -- including yourself. Hold {{K|Alt}} and left-click with your mouse to focus your camera on a new point. To zoom and rotate your view around that point, hold the m2 KB (268 words) - 09:21, 23 February 2010
- |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Camera-Options-sliders-in-action.mp4 * [[Video Tutorial/How to move your camera further and better]]581 bytes (55 words) - 06:43, 14 August 2008
- = Camera = [[:User:XylaAodha Resident/Camera|Camera (a user page)]]259 bytes (27 words) - 17:14, 22 November 2020
- == Feature Documentation: Camera Controls == Document to describe and explain the Camera Control feature and expected behavior.5 KB (907 words) - 18:02, 3 June 2008
- == Camera controls == {{:Camera}}73 bytes (6 words) - 11:34, 5 January 2011
- ...dez au travers d'une camera lorsque vous vous déplacer sur Second Life. La camera utilisée par un avatar peut être suivi et {{LSLGC/fr|Controls|contrôllé [[How the camera works/fr|Comment fonctionne la camera ?]]11 members (0 subcategories, 0 files) - 14:33, 21 March 2012
- {{Multi-lang|Category:LSL Camera}}{{LSL Header/ja}} [[How the camera works/ja|カメラが動作するしくみ]]0 members (0 subcategories, 0 files) - 08:50, 14 April 2010
- ...desc=Resets all camera parameters to default values and turns off scripted camera control. llOwnerSay("I need permissions to control your camera.");1 KB (114 words) - 07:07, 12 August 2023
- {{Help/ja|Parent=Camera|Navigation=*|Glossary=*}} ...e camera|[[LSL/ja|LSL]] related information about the camera|:Category:LSL Camera/ja}}3 KB (140 words) - 03:57, 26 April 2010
- |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better]]846 bytes (99 words) - 11:57, 12 August 2008
- |return_text=correspondant à l'orientation de la camera de l'agent ayant donné les droits au script. |cat1=Camera/fr538 bytes (77 words) - 13:04, 29 January 2008