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  • ...with, a mic, and that I don't have background noise that would interfere. Y'know, off the top of my head * 2010-02-26 [18:43:31] Rex Cronon: i think we already have a lsl function for preloading souds
    63 KB (9,652 words) - 00:52, 27 February 2010
  • == LSL Category Localization Template == ...ion in [[Template:LSL Function/de]], [[Template:LSL Event/de]], [[Template:LSL Constant/de]], [[Template:LSLC/de]] and [[Template:LSLGC/de]]. I tried abou
    163 KB (27,961 words) - 12:33, 19 December 2010
  • But I got a question regarding the ''@remoutfit[:<part>]=<y/n>''-command: * '''''Allow/prevent wearing attachments''''' : @addattach[:<attachpt>]=<y/n>
    37 KB (6,079 words) - 05:44, 31 July 2014
  • {{LSL Header|ml=*}}{{LSLC|Keywords}} float [[llAtan2]]( float y, float x )
    1,224 members (0 subcategories, 0 files) - 13:21, 24 April 2016
  • |width=100% style=" padding:0 3px;"|So, y'all are gonna come up with a starting point, for public beta, and use comme |width=100% style=" padding:0 3px;"|avatar morph parameters that affect the skeleton of the avatar will affect rigged attachments
    238 KB (29,841 words) - 05:17, 30 September 2010
  • |width=100% style="padding:0 6px;"|for example on the LSL wiki, people may well contribute more information in comments that they use ...te. Prims have less of an issue because their shape is determined by their parameters, not just a group of triangles
    137 KB (17,529 words) - 11:15, 22 October 2012
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    89 KB (10,726 words) - 04:14, 22 April 2011
  • ...e of the most important things lacking in SL prim infrastructure is a high;y interactive whiteboard. |width=100% style=" padding:0 3px;"|if it can be kept in LSL and inside SL, the better, cycling data out from SL just to be sent back is
    134 KB (17,043 words) - 10:15, 5 May 2011
  • # On the thought of meshes, are there any plans to add LSL commands, or to update the current animation commands, to animate rigged me # Any news on new mesh related LSL functions?
    70 KB (11,343 words) - 15:50, 2 February 2011
  • == LSL functionality? == Was wondering if there are plans to put in an LSL function to allow swapping out of the sculpt texture. This would be a nice
    102 KB (17,168 words) - 18:53, 25 September 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...100% style="padding:0 6px;"|Ima: it'll be the extents of the area along X, Y, and Z
    232 KB (29,006 words) - 17:09, 3 May 2012

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