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  • {{LSL_Function/inventory/de|name|uuid=false|type}} |cat1=Inventory
    1 KB (162 words) - 20:54, 22 November 2008
  • |cat1=Inventory
    287 bytes (31 words) - 07:15, 14 August 2008
  • |cat1=Inventory
    285 bytes (31 words) - 07:15, 14 August 2008
  • |cat1=Inventory
    286 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    290 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    289 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 08:25, 22 November 2008
  • {{Help|Viewer=*}} == Inventory Items ==
    3 KB (527 words) - 11:09, 25 May 2011
  • It is recommended that the texture be packed into a box in the inventory of the object so that SL does not remove the texture from the database. 9.) RezObject, [inventory name], [int StartPram], [pos], [rotation]
    2 KB (305 words) - 20:02, 9 October 2007
  • // --Simple Texture Changer (for inventory)(multiple prims & multiple sides)-- * //Name: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl
    7 KB (758 words) - 21:10, 24 January 2015
  • |inject-2={{LSL Function/inventory|old}} |p2_type=string|p2_name=new|p2_desc=desired inventory name
    2 KB (288 words) - 11:40, 19 June 2012
  • |cat1=Inventory
    326 bytes (37 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    327 bytes (37 words) - 07:11, 14 August 2008
  • ...ive away the object. These objects have (no-transfer) in their name in the Inventory. * [[Help:Permissions]]
    248 bytes (35 words) - 10:18, 8 August 2008
  • ...al copies of the object. These objects have (no-copy) in their name in the inventory. * [[Help:Permissions]]
    249 bytes (35 words) - 10:08, 8 August 2008
  • ...changes of the object. These objects have (no-modify) in their name in the Inventory. * [[Help:Permissions]]
    242 bytes (34 words) - 10:11, 8 August 2008
  • ...ry with the {{InvIcon_Object}} item type, you can simply drag it from your inventory to the ground. # From your Inventory, drag your mesh {{InvIcon_Mesh}} onto the box in the Build Tools window mar
    1 KB (198 words) - 11:34, 16 September 2010
  • |cat1=Inventory
    333 bytes (36 words) - 07:13, 14 August 2008

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