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  • |cat1=Inventory/fr
    351 bytes (35 words) - 02:12, 8 January 2008
  • |cat1=Inventory/fr
    350 bytes (35 words) - 02:14, 8 January 2008
  • |cat1=Inventory/fr
    350 bytes (35 words) - 02:19, 8 January 2008
  • |cat1=Inventory/fr
    350 bytes (35 words) - 13:40, 29 January 2008
  • |cat1=Inventory/fr
    348 bytes (35 words) - 13:40, 29 January 2008
  • |cat1=Inventory
    349 bytes (34 words) - 03:05, 17 April 2008
  • |cat1=Inventory
    348 bytes (34 words) - 03:05, 17 April 2008
  • |cat1=Inventory
    347 bytes (34 words) - 03:05, 17 April 2008
  • |cat1=Inventory
    347 bytes (34 words) - 03:06, 17 April 2008
  • |cat1=Inventory
    345 bytes (34 words) - 03:07, 17 April 2008
  • |cat1=Inventory
    346 bytes (34 words) - 03:07, 17 April 2008
  • |cat1=Inventory
    344 bytes (34 words) - 03:07, 17 April 2008
  • ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.
    4 KB (516 words) - 15:12, 15 October 2014
  • ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.
    4 KB (516 words) - 11:09, 24 October 2014
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the requested permission {{LSLP|category}} for the inventory {{LSLP|item}}
    5 KB (624 words) - 09:17, 28 May 2021
  • ...of regions on the Second Life Beta Grid and participating developers. Your inventory will not come with you, and you'll appear as the 'ruthed' or default avatar '''When Will I Be Able to Access My Inventory?'''
    4 KB (683 words) - 10:01, 9 November 2008
  • # Make sure you have a copy of your item in your inventory # Confirm your delete item no longer appears in Unassociated inventory items
    2 KB (386 words) - 19:10, 21 March 2012
  • ...ootnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]]. ...sset|full permissions}} to the object and the texture is not in the prim's inventory.
    2 KB (251 words) - 06:14, 30 November 2023
  • // --Simple Texture Changer (for inventory)(all prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl
    7 KB (711 words) - 21:03, 24 January 2015
  • |cat1=Inventory/fr
    402 bytes (41 words) - 02:17, 8 January 2008

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