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  • [0010.0020] Take Cube back into your Inventory (right-click on Cube, then select Take). [0030] Tester 2: Take Cube back into your inventory.
    9 KB (1,381 words) - 14:01, 13 July 2007
  • |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}}
    457 bytes (62 words) - 11:42, 19 June 2012
  • {{Help |Glossary=*}} * [[Inventory Recovery Steps]]
    410 bytes (62 words) - 11:07, 18 February 2011
  • ...stants Inventory]] || [[:Template:LSL Constants Inventory/fr|LSL Constants Inventory/fr]] || Gally young || Done || 04/11/2009 ...Function/inventory]] || [[:Template:LSL Function/inventory/fr|LSL Function/inventory/fr]] || Gally young || Done || 04/12/2009
    11 KB (1,389 words) - 06:34, 12 April 2009
  • |inject-2={{Issues/SVC-3145}}{{LSL_Function/inventory|inventory|uuid=false|type=object}}{{LSL_Function/position|position|region=*|limit=10 |p1_type=string|p1_name=inventory
    6 KB (777 words) - 10:38, 26 April 2024
  • |inject-2={{LSL Function/inventory|name|uuid=false|type=script}} |cat1=Inventory
    1 KB (191 words) - 14:29, 22 January 2015
  • {{Help|Glossary=*}}Real Life (abbrivated RL and sometimes referred to as ''First L *[[inventory]] failing
    641 bytes (102 words) - 18:13, 13 March 2009
  • // Will set the entire region to the "Tropicalia" EEP from the Linden inventory when touched. // The "Tropicalia" must be in the prims inventory with the script.
    4 KB (207 words) - 14:53, 22 November 2023
  • |p1_type=key|p1_name=inventory|p2_type=vector|p2_name=pos
    418 bytes (51 words) - 04:14, 12 April 2010
  • * The company agent can access the inventory from the company agent domain and from the SL Agent Domain ...icted in only being allowed to rez objects from the company agent domain's inventory on a region belonging to the company region domain
    2 KB (384 words) - 16:39, 14 July 2008
  • {{Help |Glossary=*}} ...ve the snapshot directly to your hard drive). Every snapshot saved to your inventory will cost L$ 10.
    1 KB (189 words) - 09:35, 19 March 2012
  • * Browse and manipulate inventory * Send inventory items to residents
    1 KB (171 words) - 09:56, 20 December 2019
  • ...And I don't even have an idea how to implement some, yet. The clothing and inventory handling is something that normal LSL scripts cannot do and therefore there '''Any kind of help is very welcome.'''
    7 KB (912 words) - 05:36, 28 July 2012
  • {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}
    569 bytes (89 words) - 11:33, 18 March 2008
  • {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}
    578 bytes (89 words) - 11:37, 18 March 2008
  • |func_footnote=The detached object remains in the user's inventory (unless it was a temporary attachment, in which case it will be destroyed). 1) drag it from your inventory to the ground
    2 KB (277 words) - 16:50, 16 March 2023
  • |cat1=Inventory
    389 bytes (38 words) - 02:58, 23 May 2010
  • ...e video is if you’re near someone inworld, you can drag the gift from your inventory to their avatar or nametag to give it)
    833 bytes (114 words) - 22:11, 9 August 2008
  • |constants={{LSL Constants Inventory/ja}} |cat1=Inventory
    3 KB (207 words) - 06:51, 25 February 2016
  • {{Help|LandSim=*}} :: (Click the thumbnail to find out what it's named in your inventory, then save it here. If you don't have a backup copy, remember what it looks
    2 KB (298 words) - 23:08, 10 June 2009

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