Search results
Jump to navigation
Jump to search
Page title matches
- #REDIRECT [[Linden Lab Official:Can I change a group's name?]]62 bytes (10 words) - 21:06, 6 October 2009
- {{db-r1}}#REDIRECT [[Your computer's clock is set incorrectly]]63 bytes (8 words) - 23:20, 11 November 2009
File:DV's Inspector Gadget Bear V2.jpg (392 × 500 (41 KB)) - 13:28, 12 November 2009- 566 bytes (75 words) - 20:31, 15 April 2010
File:Torley's awesome People Tool pic.jpg (1,024 × 1,024 (283 KB)) - 14:02, 29 June 2010- 27 bytes (3 words) - 18:40, 20 July 2010
- 29 bytes (3 words) - 18:40, 20 July 2010
- ...ok at the old backup. It is located at [[Project:Flagged Revs Backup/Where's a list of Texture Tools]].210 bytes (35 words) - 18:46, 20 July 2010
- ...ok at the old backup. It is located at [[Project:Flagged Revs Backup/Where's a list of Video Tutorials]].212 bytes (35 words) - 18:47, 20 July 2010
- ===What's all this about a BRDF?=== ...tain multiple parameters that allows a content creator to adjust a surface’s “look and feel”, such as specular exponent, reflection strength, diffus4 KB (652 words) - 12:30, 20 June 2013
- #REDIRECT [[Alpha Modes Do’s and Don'ts]]43 bytes (7 words) - 15:03, 30 May 2013
- 624 bytes (63 words) - 09:36, 17 August 2009
- ...usician? Here are some words of wisdom from Astrin Few, one of Second Life's accomplished live performers: ...sound good. Since every sound card driver and audio setup is different, it's very hard to provide general tips on getting audio into your computer.2 KB (367 words) - 11:10, 8 February 2012
- 79 bytes (7 words) - 10:12, 12 April 2011
- 39 bytes (4 words) - 14:29, 13 October 2009
- #REDIRECT [[Linden Lab Official:What's the difference between Estates and Private Regions?]]92 bytes (12 words) - 20:13, 6 October 2009
- 39 bytes (4 words) - 15:09, 13 October 2009
- 62 bytes (9 words) - 13:30, 6 March 2010
- 56 bytes (9 words) - 13:48, 6 March 2010
- 80 bytes (2 words) - 14:38, 6 March 2010
Page text matches
- |func_footnote=To get the ''object's'' description (not the current prim's), use [[PRIM_DESC]] or [[OBJECT_DESC]]. {{LSL Tip|This function '''does not''' get the description of the object's rootprim, but the description of the prim containing the script. Please use2 KB (196 words) - 02:18, 22 January 2015
- ...aming/numbering convention, but it's not clear what that is. At least it's not clear to me.223 bytes (35 words) - 14:18, 9 December 2012
- ...many sims contain 1000's of wonderful objects with fancy effects and 1000's active scripts that use valuable simresources while no-one is around to enj That's why I made this little script: [[1st necessity of SL]]572 bytes (95 words) - 01:38, 17 October 2009
- :TheBlack Box's [http://world.secondlife.com/resident/9fdd5820-040a-43fa-98ea-a54fa9598763 :TheBlack Box's [http://www.google.com/profiles/108580562690057205363 Profile at Google]202 bytes (26 words) - 09:02, 6 August 2010
- ...not related'' to [http://en.wikipedia.org/wiki/XML_User_Interface Xoetrope's java framework of the same name].569 bytes (87 words) - 02:31, 21 May 2010
- == Changing a group's name == {{:Linden Lab Official:Can I change a group's name?}}361 bytes (58 words) - 11:34, 5 January 2011
- ...et. You can start using it in your code already now though, using Firestom's conditional compiles: Once it's rolled out in your region, simply remove the #define statement.602 bytes (74 words) - 09:32, 1 February 2023
- ...irst:{{{1|}}}}}/{{{2|}}}{{#var:lang}}|{{{1|}}}}}</includeonly>|[[{{{1|}}}]]s}}<includeonly>{{LSLC|{{ucfirst:{{{1|}}}}}|{{{1|}}}}}</includeonly>|[[return479 bytes (41 words) - 19:59, 30 January 2016
- that's tx Oh's talk page. In SL's LSL I can do: Physics, Texture manipulation, Prim manipulation. And many m583 bytes (96 words) - 10:31, 8 September 2010
- Change the color and style of your avatar's hair, eyebrows, and facial hair. ...e slider. Thumbnail images show a preview of your avatar at each parameter's extreme settings. Click a thumbnail image to move the associated slider ten553 bytes (82 words) - 12:17, 18 March 2010
- 例えば ''string s = "Hello World"'' の場合 * インデックス 0 は 'H' です。(''llGetSubString(s,0,0)'')0 members (0 subcategories, 0 files) - 18:23, 14 April 2010
- =====Say the Prim's Color Vector===== This script is useful as a WYSIWYG color reporter. Each time the prim's color changes, the color vector is chatted to the owner. Note, it reports743 bytes (98 words) - 14:19, 24 January 2015
- string escapeString(string s) //escape space to /s4 KB (437 words) - 23:31, 24 January 2015
- {{UIref| Take | Click to take the selected character(s) into the user's inventory.}} ...ake Copy | Click to take a copy of the selected character(s) into the user's inventory.}}1 KB (202 words) - 18:08, 2 July 2012
- ...functions of pathfinding . Is combined with a float. The default 20 meters/s(-2). Specifies the character's maximum acceleration rate.451 bytes (55 words) - 07:10, 5 June 2013
- ...functions of pathfinding . Is combined with a float. The default 30 meters/s(-2). Specifies the character's maximum deceleration rate.451 bytes (55 words) - 07:11, 5 June 2013
- {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}} {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}2 KB (210 words) - 18:26, 14 October 2010
- {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}}1 KB (177 words) - 13:27, 1 December 2023
- Edit your avatar's jacket fabric, color, and style. If your avatar is not currently wearing a ...|Pick Texture}} window to select an uploaded image texture for your jacket's fabric above the waist.}}969 bytes (148 words) - 12:17, 18 March 2010
- ...t sites use MB/s, but the bandwidth slider uses Mb/s. 1.5 MB/s is 1500 Mb/s, so move the slider appropriately. Any questions, send me a ping in-world2 KB (254 words) - 04:59, 24 March 2010