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  • |func_footnote=To get the ''object's'' description (not the current prim's), use [[PRIM_DESC]] or [[OBJECT_DESC]]. {{LSL Tip|This function '''does not''' get the description of the object's rootprim, but the description of the prim containing the script. Please use
    2 KB (196 words) - 02:18, 22 January 2015
  • ...aming/numbering convention, but it's not clear what that is. At least it's not clear to me.
    223 bytes (35 words) - 14:18, 9 December 2012
  • ...many sims contain 1000's of wonderful objects with fancy effects and 1000's active scripts that use valuable simresources while no-one is around to enj That's why I made this little script: [[1st necessity of SL]]
    572 bytes (95 words) - 01:38, 17 October 2009
  • :TheBlack Box's [http://world.secondlife.com/resident/9fdd5820-040a-43fa-98ea-a54fa9598763 :TheBlack Box's [http://www.google.com/profiles/108580562690057205363 Profile at Google]
    202 bytes (26 words) - 09:02, 6 August 2010
  • ...not related'' to [http://en.wikipedia.org/wiki/XML_User_Interface Xoetrope's java framework of the same name].
    569 bytes (87 words) - 02:31, 21 May 2010
  • == Changing a group's name == {{:Linden Lab Official:Can I change a group's name?}}
    361 bytes (58 words) - 11:34, 5 January 2011
  • ...et. You can start using it in your code already now though, using Firestom's conditional compiles: Once it's rolled out in your region, simply remove the #define statement.
    602 bytes (74 words) - 09:32, 1 February 2023
  • ...irst:{{{1|}}}}}/{{{2|}}}{{#var:lang}}|{{{1|}}}}}</includeonly>|[[{{{1|}}}]]s}}<includeonly>{{LSLC|{{ucfirst:{{{1|}}}}}|{{{1|}}}}}</includeonly>|[[return
    479 bytes (41 words) - 19:59, 30 January 2016
  • that's tx Oh's talk page. In SL's LSL I can do: Physics, Texture manipulation, Prim manipulation. And many m
    583 bytes (96 words) - 10:31, 8 September 2010
  • Change the color and style of your avatar's hair, eyebrows, and facial hair. ...e slider. Thumbnail images show a preview of your avatar at each parameter's extreme settings. Click a thumbnail image to move the associated slider ten
    553 bytes (82 words) - 12:17, 18 March 2010
  • 例えば ''string s = "Hello World"'' の場合 * インデックス 0 は 'H' です。(''llGetSubString(s,0,0)'')
    0 members (0 subcategories, 0 files) - 18:23, 14 April 2010
  • =====Say the Prim's Color Vector===== This script is useful as a WYSIWYG color reporter. Each time the prim's color changes, the color vector is chatted to the owner. Note, it reports
    743 bytes (98 words) - 14:19, 24 January 2015
  • string escapeString(string s) //escape space to /s
    4 KB (437 words) - 23:31, 24 January 2015
  • {{UIref| Take | Click to take the selected character(s) into the user's inventory.}} ...ake Copy | Click to take a copy of the selected character(s) into the user's inventory.}}
    1 KB (202 words) - 18:08, 2 July 2012
  • ...functions of pathfinding . Is combined with a float. The default 20 meters/s(-2). Specifies the character's maximum acceleration rate.
    451 bytes (55 words) - 07:10, 5 June 2013
  • ...functions of pathfinding . Is combined with a float. The default 30 meters/s(-2). Specifies the character's maximum deceleration rate.
    451 bytes (55 words) - 07:11, 5 June 2013
  • {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}} {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
    2 KB (210 words) - 18:26, 14 October 2010
  • {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}}
    1 KB (177 words) - 13:27, 1 December 2023
  • Edit your avatar's jacket fabric, color, and style. If your avatar is not currently wearing a ...|Pick Texture}} window to select an uploaded image texture for your jacket's fabric above the waist.}}
    969 bytes (148 words) - 12:17, 18 March 2010
  • ...t sites use MB/s, but the bandwidth slider uses Mb/s. 1.5 MB/s is 1500 Mb/s, so move the slider appropriately. Any questions, send me a ping in-world
    2 KB (254 words) - 04:59, 24 March 2010

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