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  • ...issue in which the simulator would send many unnecessary AvatarAppearance messages to the viewer ({{Jira|BUG-2800}}) ** Fixed an issue in which llDialog messages to the object owner were throttled incorrectly ({{Jira|BUG-2450}})
    49 KB (6,857 words) - 10:28, 9 January 2014
  • ...gs regularly for topics of interest and be sure to thank your Coach if you receive help from them! Please remember, the Mentor Group Instant Message (IM) channel can reach over 1000 people and is not a general conver
    24 KB (4,022 words) - 15:17, 7 November 2008
  • ...gs regularly for topics of interest and be sure to thank your Coach if you receive help from them! Please remember, the Mentor Group Instant Message (IM) channel can reach over 1000 people and is not a general conver
    24 KB (4,022 words) - 15:15, 7 November 2008
  • #You can`t receive IMs from that person, including group chat msgs. ...griefers use to push you into the sky. If you find yourself a victim of an instant "push" high in the sky, check the "''Bumps, Pushes and Hits''" box to get t
    30 KB (5,337 words) - 22:08, 14 November 2011
  • ...ue in which the simulator would send many unnecessary [[AvatarAppearance]] messages to the viewer ({{Jira|BUG-2800}}) ...More headers and correct headers will be returned. Viewers will begin to receive the following:
    46 KB (6,285 words) - 10:24, 9 January 2014
  • ...lor=#b500b5><b>Rex Cronon</b><nowiki>: it is so interesting when u receive messages like this: "Your ... objects have been returned to your inventory Lost and [16:12] <font color=#b500b5><b>Rex Cronon</b><nowiki>: could those messages be more informative. like who/what actually returned your objects and the n
    38 KB (5,947 words) - 12:32, 8 October 2012
  • ...More headers and correct headers will be returned. Viewers will begin to receive the following: ** Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failur
    30 KB (4,123 words) - 12:08, 17 January 2014
  • |Inclure les messages instantanés dans l’historique du chat |Instant Message
    41 KB (6,092 words) - 10:04, 10 September 2008
  • ...ue in which the simulator would send many unnecessary [[AvatarAppearance]] messages to the viewer ({{Jira|BUG-2800}}) ...More headers and correct headers will be returned. Viewers will begin to receive the following:
    42 KB (5,746 words) - 10:28, 9 January 2014
  • * Agent sends an instant message to a user (*) :* It is worth noting that since all clients receive the same visual information in this use case, stream fanout issues are rela
    21 KB (3,223 words) - 12:37, 3 February 2011
  • ...presents an individual conversation that may be in the form of 1:1 instant messages, or group and ad hoc chats. Click a chiclet to pop open the Conversation w ...m you wish to share, then drag it into the Conversation window. S/he will receive a notification that you wish to share the selected Inventory item with them
    29 KB (4,732 words) - 14:33, 13 October 2010
  • ...the client "joins" needed "channels" and displays in UI appropriatly when messages arrive ...n]]: Morgaine, I think the conection poit will be in the AD, just to send/receive the IIM packet or LLSD-XML equivalent
    53 KB (7,909 words) - 13:30, 26 March 2010
  • ...presents an individual conversation that may be in the form of 1:1 instant messages, or group and ad hoc chats. Click a chiclet to pop open the Conversation w ...m you wish to share, then drag it into the Conversation window. S/he will receive a notification that you wish to share the selected Inventory item with them
    30 KB (4,979 words) - 12:36, 27 April 2010
  • ...<font color=#000f44><b>Simon Linden</b><nowiki>: The CoarseLocationUPdate messages are a bit of the load, but not the majority, so I'm not sure how much time ...Everyone' in new groups should not have ability "Pay group liabilities and receive group dividends"</nowiki></font>
    55 KB (8,789 words) - 14:15, 10 January 2012
  • ...ick the ( IM ) button at the bottom left corner of your screen to start an instant message. ...t already in world, his or her calling card will be the very first one you receive in world. The Resident in question will also have your calling card given t
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ** Send BulkUpdateInventory and RemoveInventoryObjects messages over HTTP EventQueue *** {{jira|SVC-7297}} 'excessive instant message' throttle kicks in when it shouldn't
    38 KB (5,579 words) - 16:57, 14 October 2011
  • ...o reproduce a problem with rezzing some temp-on-rez prims that cause error messages about cannot move onto parcel</nowiki></font> ...imon Linden</b><nowiki>: It checks every frame, Motor, so it's effectively instant</nowiki></font>
    46 KB (7,330 words) - 18:16, 16 May 2012
  • ...l <nowiki>secondlife:///app/...</nowiki> commands for scripts, local chat, instant message, group chat, group notice & profiles. |Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
    221 members (2 subcategories, 0 files) - 16:00, 17 March 2024
  • ...er:Prospero Linden|Prospero Linden]]: I think we TCP that now because the messages are longer than one packet.... ...tionUpdate via the event queue and had to add a "replace" option for those messages to not flood the queue
    112 KB (15,727 words) - 10:17, 20 March 2008
  • * [13:49] [[User:Coder Kas|Coder Kas]]: The instant you transfer an asset to a personal grid, you've given up every chance of p ...em sends an IM, than everybody in the group list and that is online should receive it. right? is simple, isn't it:)
    66 KB (9,686 words) - 15:57, 9 December 2008

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