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  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} There are seven primitive [[material]] types that determine things like friction and default [[llCollisionSound|
    5 KB (758 words) - 10:38, 4 September 2023
  • - Material: Glass - Material: Glass
    10 KB (1,690 words) - 17:04, 24 January 2012
  • * Instalación de material en el [[SL Volunteer Linguist Center/Spanish/es|Punto de Información en Es * [[LSL Portal Translation Project|Proyecto de Traducción del Portal de LSL]]
    7 KB (1,095 words) - 08:03, 10 December 2009
  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials ...:14] Mæstro Linden (maestro.linden): I left details for how to remove the material via script
    24 KB (3,182 words) - 16:07, 29 May 2014
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...t color=#004fc5><b>ANSI Soderstrom</b><nowiki>: i want to say : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki>< ...or=#004fc5><b>ANSI Soderstrom</b><nowiki>: news for the table : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki><
    36 KB (5,570 words) - 09:11, 14 October 2013
  • ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh
    50 KB (8,013 words) - 00:23, 21 June 2024
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:06] Maestro Linden: one of the fixes involved adding a new LSL function, llXorBase64
    23 KB (3,093 words) - 16:16, 27 June 2013
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: I think that the material system is a bit different... not just a set of UUID's on faces.</nowiki></f
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ==== LSL ==== ...representado por un set de parámetros, posición, escala, rotación, forma, material, transparencia, etc. Los prims pueden ser unidos entre sí construyendo de
    7 KB (1,190 words) - 10:04, 18 October 2010
  • - Material: Glass - Material: Glass
    14 KB (2,270 words) - 12:07, 10 May 2012
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    6 KB (863 words) - 12:39, 12 November 2014
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    6 KB (870 words) - 15:20, 6 November 2014
  • This page is about dynamic web textures, a feature to allow an LSL script to assign an image URL to a face and cause it to dynamically update == Potential LSL implementation ==
    13 KB (2,039 words) - 16:42, 24 January 2024
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    6 KB (893 words) - 18:09, 1 October 2014
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...Land impact shown in build tool is not immediately recalculated when first material is added to the child prim of a linkset” ({{Jira|BUG-3414}})
    13 KB (1,796 words) - 16:05, 3 April 2016
  • *** Fixed a performance issue with LSL sensors *** New LSL calls have been added to create/update/delete character behavior.
    70 KB (10,027 words) - 16:29, 7 January 2013
  • [2014/04/24 15:08] Mæstro Linden (maestro.linden): there was a regression in LSL scripts that look up the AGENT_MOUSELOOK flag with llGetAgentInfo() ...he server side work about this MAINT-3531 Feature Request: LSL support for material texture maps
    31 KB (4,149 words) - 16:09, 24 April 2014
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki
    26 KB (4,088 words) - 15:07, 27 May 2014

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