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  • ...rov Linden]]: I'm afraid that "great community built viewer" is a far off target... may be always moving out of grasp
    21 KB (3,158 words) - 14:57, 29 October 2009
  • Time should be expressed following the rules in your target language.
    16 KB (2,499 words) - 16:04, 10 August 2009
  • ...e=" padding:0 3px;"|Not a useful answer for many people. Remember who LL's target audience is. ...h=100% style=" padding:0 3px;"|lol. I can immagine being the public facing target for all the community grumpyness isn't fun.
    103 KB (12,827 words) - 08:29, 5 March 2010
  • * [13:39] Ellla McMahon: performance is a target though for V2.1 is there anything here that would help Devs ?
    22 KB (3,127 words) - 10:15, 4 August 2010
  • ...Lucia Nightfire: I would hope that accepting invitations also check if teh target is on the banlist
    27 KB (3,694 words) - 17:54, 6 March 2014
  • Time should be expressed following the rules in your target language.
    16 KB (2,409 words) - 18:32, 1 July 2009
  • ...r:Louise Linden|Louise Linden]]: Chat-lag Notification missing group name target
    24 KB (3,555 words) - 13:46, 7 August 2009
  • ...ra|VWR-187}} - confusion with LL_WINDOWS|LL_LINUX|etc being used to select target platform and assumed compiler - {{User|Dzonatas Sol}}
    50 KB (6,711 words) - 14:02, 5 June 2007
  • ...an, string Msg) function? llRegionSayTo is absolutely beautiful for Single-target attacks, but, AoE with llCastRay would require rezzing an object to relay t ...ts and that would make it difficult or impossible to ensure it reaches the target keyframe on time</nowiki></font>
    68 KB (10,446 words) - 19:20, 30 August 2011
  • :: The rate at which the Ooh and Aah sequences are processed. The morph target is updated at this rate, but the rate at which the display gets updated sti
    20 KB (3,499 words) - 15:08, 13 October 2009
  • ...undsa Mayo</b><nowiki>: This is one of the very few virtual platforms that target Creators,as much as if not more than Players.</nowiki></font>
    32 KB (4,725 words) - 10:56, 10 January 2012
  • Time should be expressed following the rules in your target language.
    16 KB (2,534 words) - 15:10, 1 July 2009
  • ...performance of that area, so chat lag. group chat lag etc would be a good target for that
    41 KB (6,120 words) - 15:49, 4 June 2009
  • ...Ewry]]: I'm pretty ok with how ugly it is, since, it's aimed at a moving target, and to prove issues
    43 KB (6,807 words) - 21:47, 8 July 2008
  • ...nly let you catch Glytches from farther away, but they also don’t miss the target as often. To upgrade, you’ll need to collect enough gems to use the upgra
    22 KB (3,932 words) - 05:29, 4 October 2017
  • ...tObjectDetails() parameter to look up the ID of the object that rezzed the target object
    24 KB (3,288 words) - 16:20, 10 April 2014
  • ...difficult problem to solve, i understand, but at least not everyone in the target sim shouldn't be affected by someone coming in
    19 KB (2,855 words) - 22:57, 10 June 2010
  • *[13:23 SLT] [[User:Arawn Spitteler|Arawn Spitteler]]: Remember when a sit target only accepted one avatar? How long ago was that? ...i had an embarassing situation at Here, one of the deck chairs... the sit target was positioned in such a way that sitting would make you look like your hea
    57 KB (8,789 words) - 15:44, 18 November 2009
  • ...kallista.destiny)</b><nowiki>: Melee weapons do a scan and hit the nearest target.</nowiki></font>
    30 KB (4,692 words) - 10:55, 10 January 2012
  • [16:14] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: no sit target because of the sculpty prim block you from sitting it</nowiki></font>
    33 KB (5,356 words) - 17:40, 8 June 2012

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