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  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lo tcloser</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lot closer</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • ...less: When they release RL 2.0 I hope it will be as esy to build things as it is in SL. [2013/09/12 15:01] Duckie Dickins: you mean the matrix? I'm sure it would be....but you'll be reduced to being a thermal battery...
    24 KB (3,134 words) - 16:12, 12 September 2013
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:04] Maestro Linden: it also has some miscellaneous other bug fixes
    23 KB (3,093 words) - 16:16, 27 June 2013
  • {{LSL Header}}[[Category:LSL Library]] This is a script in the root prim of a HUD that allows it to be dragged and dropped.
    16 KB (1,563 words) - 23:39, 30 May 2023
  • ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==
    19 KB (3,174 words) - 06:25, 24 September 2022
  • ...<b>tehKellz (kelly.linden)</b><nowiki>: This meeting is more official now! It should be on the calendar this week I hope.</nowiki></font> ...><nowiki>: Yeah I know it isn't yet. We just had the meeting to talk about it this last Friday.</nowiki></font>
    27 KB (4,066 words) - 10:54, 10 January 2012
  • == Where it works == ...some regions of Aditi and on Agni in the Bluesteel RC channel. Eventually it will become a generally supported feature that works with the default viewe
    17 KB (2,760 words) - 09:58, 20 June 2018
  • ...to say, i cant chat too, and my hug&kiss hud has no reaction when i click it. than i know i am off SL [15:08] Lucia Nightfire: Simon , some idiot used a God Ender bullet here it can be seen on the world map
    15 KB (2,423 words) - 16:29, 8 August 2013
  • ...]]. If talked about one there, please extract your use case and summarize it here. It is okay, even preferable, for you to add your use case, even if there is a
    14 KB (2,347 words) - 07:03, 22 May 2011
  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: ... and that's about it for news</nowiki></font> ...nden</b><nowiki>: So the table's open for questions, topics, ideas, and if it gets dull, rants</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • | Excuse my ignorance ... but why is it necessary at all to recognize cards? Don't the drivers tell the application | I don't know... I do know that the recognition is not the only factor, but it's used to set the default graphics level (low, med, high, ultra)
    41 KB (6,079 words) - 10:24, 16 May 2011
  • == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.
    16 KB (2,696 words) - 15:38, 20 January 2021
  • ...ons indefinitely without avatar's knowledge and no way of knowing who took it - possible security issue * {{jira|MAINT-2711}} Add missing LSL constants for [[llGetObjectDetails]]() to the viewer
    8 KB (1,048 words) - 22:48, 13 September 2013
  • ...wiki>: I've been putting more finishing touches on the group chat code ... it seems every time I look deeper I find something to fix, which is both good ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon
    36 KB (5,718 words) - 13:44, 8 April 2014
  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...eek we had some issues on the server side. We promoted LeTigre then rolled it back, and merged what was on LeTigre with what was going to go on LeTigre.< ...500b5><b>Leonel Iceghost</b><nowiki>: I don't know I made one of those and it doesn't seem to lag anything</nowiki></font>
    35 KB (5,441 words) - 10:58, 10 January 2012
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • Persons who wish to demonstrate competence in advanced LSL scripting. ...scripts that automatically scale and position textures to achieve complex effects such as using multiple prims to display one large texture.
    19 KB (3,112 words) - 09:03, 6 September 2010
  • ...didn't even think rails ran through it, just to the region to teh south of it, Olive</nowiki></font> [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: It's not a big update and fixes a crash plus a minor fix to llGetAgentInfo()</
    33 KB (5,275 words) - 19:15, 17 December 2013

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