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- [2014/11/13 15:10] Jenna Felton: because since last meeting i experience the traffic dropped to the half, my feeling, last time it tended to be betw ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh18 KB (2,619 words) - 17:13, 13 November 2014
- ...ed lists. So... even if you have two game controllers and a keyboard, the data that is sent is still only one list of buttons and one list of axes. The s ...nden:</font></b> And the scripts that receive the data... all get the same data.34 KB (5,804 words) - 12:24, 29 November 2023
- [2014/02/20 15:11] Maestro Linden: where emails to LSL scripts would be missing their message bodies under very obscure circumstan [2014/02/20 15:31] Jenna Felton: The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,64729 KB (3,804 words) - 17:49, 21 February 2014
- ...s of about a week ago, and have since submitted three Feature Requests for LSL, I believe this features would be pretty paramount in delivering new experi ...nt color=#004400><b>Kelly Linden</b><nowiki>: I don't know a lot about the lsl camera system internals, so can't really comment too much on that one. It i58 KB (9,117 words) - 18:13, 17 June 2014
- ...Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer's job is to: ...lines many of the '''Second Life numerical limits that affect your inworld experience'''. Some of these will likely change over time, so if you spot something in32 KB (4,725 words) - 09:12, 12 June 2024
- [[User Experience Interest Group]] Discussion for April 22, 2010. ...al;"|viewer/SL communication: a way to have the viewer talk to an in-world LSL script, bidirectionally73 KB (9,310 words) - 18:23, 22 April 2010
- ...at's all the news I've got. I didn't get to the LSL keywords stuff for the LSL Editor yet.</nowiki></font> ...</b><nowiki>: The pathfinding stuff relies on a "navigation mesh" chunk of data</nowiki></font>52 KB (8,229 words) - 15:43, 14 March 2012
- ...If you are talking about something like a web service client querying for data, please use the term 'client'. For more complete use cases, link usecase c ...Industrial Design and CAD data into second life (There are huge amounts of data just sitting out there).21 KB (3,223 words) - 12:37, 3 February 2011
- [09:01] <font color=#808080><b>FooBar (data.landau)</b><nowiki>: Hi</nowiki></font> <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font>27 KB (4,066 words) - 10:54, 10 January 2012
- [13:18] Pontius Gigamon: probably the LSL library [13:30] Jeremy Linden: Cool. Do you have any kind of past experience with online games?15 KB (2,282 words) - 14:21, 4 February 2011
- ..." '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test. In the absence of argument, every metr ** {{jira|STORM-1911}} Go-to line function for the internal LSL script editor20 KB (2,890 words) - 16:58, 6 November 2013
- ...saw earlier? Those were part of our test harness for getting quantifiable data about *how much* better region crossings perform under certain repeatable c [2018/04/05 15:15] Mazidox Linden: We want to have actual data that says "We know the code performs better under the following conditions"18 KB (2,191 words) - 16:32, 5 April 2018
- [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: An LSL script that wanted to use map tile assets has no easy way to discover the r ...uline Darkfury</b><nowiki>: They map textures are just 256x256, so "small" data size compared to other texture assets</nowiki></font>42 KB (6,696 words) - 18:32, 29 November 2011
- ...our of the day, it either the rendering cost or the cost for the ammout of data that needs to be sent to the client.</nowiki></font> ...Vincent Nacon</b><nowiki>: should have been something like Render cost and Data cost</nowiki></font>60 KB (9,454 words) - 14:49, 9 August 2011
- ...f object won't show until it fully loads, it could be sent as one piece of data.</nowiki></font> ...arbitrary amount of notecards in it as a method for storing character type data so I hope to not get capped too hard in that regard.</nowiki></font>47 KB (7,315 words) - 08:56, 19 June 2013
- [[User Experience Interest Group]] Discussion for August 06, 2009. ...me far away each time I entered YadNI's Junkyard. So I have extremely low experience abour defence.27 KB (3,595 words) - 16:25, 6 August 2009
- ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> [12:19] <font color=#330026><b>Andrew Linden</b><nowiki>: yes, I believe mesh data is cached at the simulator host</nowiki></font>39 KB (5,958 words) - 17:49, 27 September 2011
- [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> ...=#5a00b5><b>Ardy Lay</b><nowiki>: I guess that's what happens when all the data and the simulator are on the same big host.</nowiki></font>55 KB (8,889 words) - 17:24, 20 April 2012
- ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the49 KB (6,857 words) - 10:28, 9 January 2014
- [[User Experience Interest Group]] Discussion for August 20, 2009. ...ny ideas for "featurettes" (small features) that would improve the SL user experience:71 KB (9,294 words) - 18:49, 20 August 2009