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  • [2014/11/13 15:10] Jenna Felton: because since last meeting i experience the traffic dropped to the half, my feeling, last time it tended to be betw ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh
    18 KB (2,619 words) - 17:13, 13 November 2014
  • ...ed lists. So... even if you have two game controllers and a keyboard, the data that is sent is still only one list of buttons and one list of axes. The s ...nden:</font></b> And the scripts that receive the data... all get the same data.
    34 KB (5,804 words) - 12:24, 29 November 2023
  • [2014/02/20 15:11] Maestro Linden: where emails to LSL scripts would be missing their message bodies under very obscure circumstan [2014/02/20 15:31] Jenna Felton: The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647
    29 KB (3,804 words) - 17:49, 21 February 2014
  • ...s of about a week ago, and have since submitted three Feature Requests for LSL, I believe this features would be pretty paramount in delivering new experi ...nt color=#004400><b>Kelly Linden</b><nowiki>: I don't know a lot about the lsl camera system internals, so can't really comment too much on that one. It i
    58 KB (9,117 words) - 18:13, 17 June 2014
  • ...Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer's job is to: ...lines many of the '''Second Life numerical limits that affect your inworld experience'''. Some of these will likely change over time, so if you spot something in
    32 KB (4,725 words) - 09:12, 12 June 2024
  • [[User Experience Interest Group]] Discussion for April 22, 2010. ...al;"|viewer/SL communication: a way to have the viewer talk to an in-world LSL script, bidirectionally
    73 KB (9,310 words) - 18:23, 22 April 2010
  • ...at's all the news I've got. I didn't get to the LSL keywords stuff for the LSL Editor yet.</nowiki></font> ...</b><nowiki>: The pathfinding stuff relies on a "navigation mesh" chunk of data</nowiki></font>
    52 KB (8,229 words) - 15:43, 14 March 2012
  • ...If you are talking about something like a web service client querying for data, please use the term 'client'. For more complete use cases, link usecase c ...Industrial Design and CAD data into second life (There are huge amounts of data just sitting out there).
    21 KB (3,223 words) - 12:37, 3 February 2011
  • [09:01] <font color=#808080><b>FooBar (data.landau)</b><nowiki>: Hi</nowiki></font> <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font>
    27 KB (4,066 words) - 10:54, 10 January 2012
  • [13:18] Pontius Gigamon: probably the LSL library [13:30] Jeremy Linden: Cool. Do you have any kind of past experience with online games?
    15 KB (2,282 words) - 14:21, 4 February 2011
  • ..." '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test. In the absence of argument, every metr ** {{jira|STORM-1911}} Go-to line function for the internal LSL script editor
    20 KB (2,890 words) - 16:58, 6 November 2013
  • ...saw earlier? Those were part of our test harness for getting quantifiable data about *how much* better region crossings perform under certain repeatable c [2018/04/05 15:15] Mazidox Linden: We want to have actual data that says "We know the code performs better under the following conditions"
    18 KB (2,191 words) - 16:32, 5 April 2018
  • [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: An LSL script that wanted to use map tile assets has no easy way to discover the r ...uline Darkfury</b><nowiki>: They map textures are just 256x256, so "small" data size compared to other texture assets</nowiki></font>
    42 KB (6,696 words) - 18:32, 29 November 2011
  • ...our of the day, it either the rendering cost or the cost for the ammout of data that needs to be sent to the client.</nowiki></font> ...Vincent Nacon</b><nowiki>: should have been something like Render cost and Data cost</nowiki></font>
    60 KB (9,454 words) - 14:49, 9 August 2011
  • ...f object won't show until it fully loads, it could be sent as one piece of data.</nowiki></font> ...arbitrary amount of notecards in it as a method for storing character type data so I hope to not get capped too hard in that regard.</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • [[User Experience Interest Group]] Discussion for August 06, 2009. ...me far away each time I entered YadNI's Junkyard. So I have extremely low experience abour defence.
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> [12:19] <font color=#330026><b>Andrew Linden</b><nowiki>: yes, I believe mesh data is cached at the simulator host</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> ...=#5a00b5><b>Ardy Lay</b><nowiki>: I guess that's what happens when all the data and the simulator are on the same big host.</nowiki></font>
    55 KB (8,889 words) - 17:24, 20 April 2012
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    49 KB (6,857 words) - 10:28, 9 January 2014
  • [[User Experience Interest Group]] Discussion for August 20, 2009. ...ny ideas for "featurettes" (small features) that would improve the SL user experience:
    71 KB (9,294 words) - 18:49, 20 August 2009

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