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  • ...RESHOLD]] is set to 0.0 - this is because when left at it's default value, it may prevent the camera from focusing on the correct point, instead focusing {{LSL DefineRow||[[llClearCameraParams]]}}
    8 KB (937 words) - 11:55, 12 May 2022
  • ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **The texture rotation is ignored in [[ROTATE]] mode.
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Header}} ...inked objects won't move far from their root prim, and small errors in the rotation shouldn't result in any major issues, so long as those rotations aren't use
    9 KB (1,035 words) - 17:09, 16 December 2015
  • ...Edition instead [http://sourceforge.net/projects/lsleditor/ Source Forge: LSL Editor] ...n by the Second Life client, including the world of the binary-code-only [[LSL-Editor]] for Windows in particular.
    5 KB (650 words) - 18:30, 10 January 2018
  • {{LSL Header}} ...MoveToTarget to move the door, with the door temporally turning phantom as it moves.
    10 KB (1,011 words) - 09:22, 25 January 2015
  • ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **Calling llSetLinkTextureAnim more than once on a prim will reset it.
    7 KB (1,148 words) - 07:10, 18 December 2023
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. {{:LSL Constants/llRezObjectWithParams}}
    5 KB (721 words) - 05:03, 1 February 2024
  • |Return_text=that is used to identify the [[dataserver]] event when it is raised. {{LSL Constants/llRequestInventoryData}}
    5 KB (626 words) - 18:04, 23 February 2024
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • {{LSL Header|ml=*}} ...he '''+''' is the operator. This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    10 KB (1,478 words) - 09:15, 30 April 2024
  • {{LSL Header}} Second generation of my prim text renderer. It's meant to be easy, compact, efficient and high performance.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • rotation rotnow; ...to use for many reasons. Not least of which is that lag is precisely what it ''will'' generate.
    2 KB (335 words) - 10:22, 24 September 2022
  • {{LSL Header}} ...or to get access into something. You can set the amount of money, how long it takes to close after payment. Override coming soon.
    4 KB (430 words) - 09:08, 25 January 2015
  • ...s the bedrock of engineering and the key to exponential progress. Without it, all products are limited by the capability of individual producers working ...ans being able to create, refer to and manipulate a composite object as if it were a monolithic one, and being able to attach inner components without fi
    10 KB (1,548 words) - 12:44, 29 July 2009
  • ...have are: texture, texture map (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed individually by using its f ...For tori, rings, and tubes the path is a circle. For a sphere the path is rotation of a half-circle around a point. A circle (or half-circle) defines one face
    7 KB (1,116 words) - 18:01, 2 April 2012
  • {{LSL Header|ml=*}} ...inimal overhead, does not introduce errors. No special decoder needed. Try it.<br /><br /> Use this instead of <tt>(string)</tt> when converting floats t
    14 KB (1,891 words) - 20:23, 24 January 2015
  • ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.
    14 KB (2,229 words) - 09:00, 6 September 2010
  • {{LSL Header}} ...way to get around this is to have a script and use llMessageLinked to tell it to do something. Below is a more advanced version of that code - that allow
    7 KB (674 words) - 19:19, 24 January 2015
  • {{LSL Header}} ...nd then the height. It will go up to the target height and rez the object. It allows the owner to set the rez offset simply. Also has a scanner built in,
    7 KB (816 words) - 14:44, 28 January 2023

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