Physics Material Settings test

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Revision as of 14:11, 8 December 2010 by Dan Linden (talk | contribs) (Created page with 'Category:Test Plans Category:Mesh == Verify custom Physics Material Settings are disabled in unsupported regions == * eg. Morris on ADITI (12-08-2010) == consistency te...')
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Verify custom Physics Material Settings are disabled in unsupported regions

  • eg. Morris on ADITI (12-08-2010)

consistency testing

  • attempt to measure the min and max physical settings for a default box.
  • Verify you are unable to change the settings to out of the bounds values.
  • gravity == how fast it falls/how much downward force is applied to it. Gravity range is something like [-1, 28.] (28?)
  • friction == sliding stickiness. friction range is [0,255.f]
  • density should affect collisions with a denser object being affected less in a collision with a less dense object, all else being equal. density range is 1 to 22587.
    • mass = density * volume. That volume is the true volume of the shape.
    • Measure the mass with llGetMass?
  • higher restitution is bouncier. restitution range is [0,1]...though setting it to 0 is not recommended as you'll likely get penetrations
  • Verify the material presets (wood, glass, etc.) load the correct Physics Material Settings
  • Verify you can Override the material settings (when that UI is finished)

exploit testing

  • Play with restitution = 0
  • Can individual prims in a linked set have different Physics settings?
  • What else?

griefing concerns

  • Any ideas?