Mesh/Rigged mesh
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Mesh
Revision as of 12:26, 1 February 2011 by
Dan Linden
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Contents
1
Use the default Second Life skeleton
2
Creating your own skeleton
3
Assign skin weights to the skeleton
4
Export
5
Upload rigged mesh to Second Life
6
Wear rigged mesh
Use the default Second Life skeleton
Skeleton for use in Blender:
Skeleton for use in 3DS Max:
Skeleton for use in Maya:
BasicSkeleton.mb
Creating your own skeleton
Assign skin weights to the skeleton
Export
Upload rigged mesh to Second Life
Wear rigged mesh
Category
:
Mesh
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