LlTriggerLandmark
Revision as of 09:27, 20 February 2007 by Twyla Fairymeadow (talk | contribs)
Function: llTriggerLandmark(key landmark);
Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.
Caveats
- Function is automatic if teleporting to a landmark already contained within the user's inventory
- Provides standard Landmark Dialog if landmark does not exist within the user's inventory
Might also require a specific permissions flag to operate.
Notes
I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often. I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.