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|LSL Feature Request|
|The described function does not exist. This article is a feature request.|
SummaryFunction: llTriggerLandmark( key landmark );
Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.
|• key||landmark||–||The UUID of a pre-existing landmark|
- This function causes the script to sleep for 5.0 seconds.
- Function is automatic if teleporting to a landmark already contained within the user's inventory
- Provides standard Landmark Dialog if landmark does not exist within the user's inventory
This function might also require a specific permission to be set in order to function (to help prevent abuse).
I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often. I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.
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//function void llTriggerLandmark( key landmark );