Content Creation, Mesh Import, Scripting User Group

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Revision as of 05:35, 28 March 2011 by Drongle McMahon (talk | contribs)
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Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

Schedule

Mondays at 11 AM in Pacific time (SL standard time)

Next meeting scheduled for: March 28, 2011 at Mesh HQ on Aditi

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 10:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

  1. New tools for analyzing content efficiency and an update on Render "Cost/Complexity" metric [Nyx]
  2. Just tried an old sculpted vehicle on the beta grid. It doesn't work due to a physics cost of near 1000. Are Sculpties supposed to be treated the same as mesh in the physics engine? Will this be true when mesh goes live, and has broken content been considered? [Brookston Holiday]
  3. Has mesh asset dropping beed dropped? Several people said they had lost their mesh asset folder. Mine is still called llfoldertype_bad_lookup, and dropping on prims fails silently. Dropping on a megaprim causes sim crash. [Drongle McMahon]

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings: Agenda and notes archive. Older archives are here.