Content Creation, Mesh Import, Scripting User Group

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Revision as of 09:51, 25 April 2011 by Ashasekayi Ra (talk | contribs)
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Although the header says "Content Creation/Mesh Import/Scripting", currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

Schedule

Mondays at 11 AM in Pacific time (SL standard time)

Next meeting scheduled for: April 25, 2011 at Mesh HQ on Aditi

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 10:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

  1. Are things like the piles of ducks from Dan's duck fountains (Mesh Sandbox 21: 114,8) completely deterministic, or does some stochastic effect get added in, either with explicit randomisation or implicitly by some feature of the physics engine? [Drongle McMahon]
  2. Can you give us an update on recent progress and what your priorities are? [Vivienne Daguerre]
  3. Is there anything in particular you need us to test? [Vivienne Daguerre]
  4. What will people using non-mesh viewers see if someone is wearing a rigged mesh?[Ashasekayi Ra]
  5. Is there a way to view the total streaming cost or rendering cost of a mesh object plus its textures?[Ashasekayi Ra]
  6. Just a note: Here's the jira URL for bone scaling/rotation support that was requested in the last meeting.[Ashasekayi Ra] https://jira.secondlife.com/browse/CTS-550
  7. please add your agenda items here

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings: