Content Creation, Mesh Import, Scripting User Group
Although the header says "Content Creation/Mesh Import/Scripting", currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at 11 AM in Pacific time (SL standard time)
Next meeting scheduled for: May 2, 2011 at Mesh HQ on Aditi
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 10:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
- Can you explain at what points meshes are tested for "validity" and whether that can account for delayed disappearance of objects several hours or days after they are rezzed without any error indications, and/or for semmingly random silent rezzing failures. [Drongle McMahon].
- Has account-wide throttling for changing of UUIDs on meshes been looked into such as is used in the HTTP functions? (i.e. An account in a sim cannot swap any mesh UUID more than X times in X seconds - suggested values 5 swaps in 50 seconds, meaning no more than one swap per 10 seconds; account-wide throttle would prevent "gaming" with multiple scripts as was the very intention of its use in HTTP).
- Can you give us an update on recent progress and what your current priorities are? [Vivienne Daguerre]
- Is there anything in particular you need us to test? [Vivienne Daguerre]
- please add your agenda items here
Team
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings: