Revision as of 16:49, 6 June 2011 by Rand Linden(talk | contribs)(Created page with "{| |-- |valign=top width=33.3%| {{UIref | Water Fog Color | Opens the {{winlink|Color Picker}} so you can change how underwater fog appears.}} {{UIref | Fog Density Exponent | C…")
Opens the Color Picker so you can change how underwater fog appears.
Fog Density Exponent
Controls how dense the water fog is and how far you can see underwater. Has no underwater effect when Underwater Fog Modifier is 0.00.
Underwater Fog Modifier
Boosts or lessens Fog Density Exponent when you're underwater. Has no effect on the water's surface.
Big Wave Direction
Controls where and how fast the large-scaled version of the normal map moves in the X and Y directions.
Reflection Wavelet Scale
Controls the scaling of the three wavelets that make up the water. Changes may be subtle and are easier to see with low Fresnel Scale settings.
Fresnel Scale
Controls how much light is reflected at different angles. See Fresnel.
Fresnel Offset
Controls how much light intensity is reflected.
Little Wave Direction
Controls where and how fast the the small-scaled version of the normal map moves in the X and Y directions.
Refract Scale Above
Controls how much light is refracted from looking above the surface of the water.
Refract Scale Below
Controls how much light is refracted from looking from below the surface of the water.
Blur Multiplier
Controls how waves and reflections are mixed. Higher values appear brighter.
Normal Map
Opens Pick Texture so you can set what normal map is layered across the water to determine reflections and refractions. A normal map is a specially-prepared image to simulate depth, but you can use any texture here.