Mesh/Mesh Debugging
< Mesh
Jump to navigation
Jump to search
Revision as of 13:50, 15 August 2011 by Dan Linden (talk | contribs) (→Debugging Capabilities (Caps) issues)
PE
Prim Equivalence is the greater of streaming weight, physics weight, or server weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
Streaming Weight
- Enable Develop menu > Show Info > Show Render Info
- Select the object in question, and look at bottom right of screen for "Selection Streaming cost"
Physics weight
- Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
- Edit an object
- Physics weight appears in the edit tools just above the tabs.
Server Weight
Is there a way to see Server Weight?
Debugging Capabilities (Caps) issues
is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.
Ignore the SLM file when uploading a mesh
Advanced menu > Debug Setting > MeshImportUseSLM > False