User:Strife Onizuka/UpdateLinkSitTarget
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Revision as of 15:06, 30 October 2011 by Strife Onizuka (talk | contribs)
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<lsl>//Sets / Updates the sit target moving the avatar on it if necessary. UpdateLinkSitTarget(integer link, vector pos, rotation rot) {//Using this while the object is moving may give unpredictable results.
llLinkSitTarget(link, pos, rot);//Set the sit target key user = llAvatarOnLinkSitTarget(link); if(user)//true if there is a user seated on the sittarget, if so update their position { vector size = llGetAgentSize(user); if(size)//This tests to make sure the user really exists. { integer linkNum = llGetNumberOfPrims(); do{ if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid. { //We need to make the position and rotation local to the current prim list local; if(llGetLinkKey(link) != llGetLinkKey(1))//only need the local rot if it's not the root. local = llGetLinkPrimitiveParams(link, [PRIM_POS_LOCAL, PRIM_ROT_LOCAL]); pos.z += 0.4; llSetLinkPrimitiveParamsFast(linkNum, [ PRIM_POS_LOCAL, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * llList2Rot(local, 1)) + llList2Vector(local, 0), PRIM_ROT_LOCAL, rot * llList2Rot(local, 1) ]); jump end;//cheaper but a tad slower then return } }while( --linkNum ); } else {//It is rare that the sit target will bork but it does happen, this can help to fix it. llUnSit(user); } } @end;
}//Written by Strife Onizuka, size adjustment provided by Escort DeFarge</lsl> <lsl>list GetSitTarget(integer prim, key av) {//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place!
//This is highly unlikely to be ever noticed unless compounded over time. //Do not use while moving (like in a moving vehicle)!!! vector tp = llGetAgentSize(av); if(tp) { list details = [OBJECT_POS, OBJECT_ROT]; integer linkNum = llGetNumberOfPrims(); do { if(av == llGetLinkKey(linkNum)) { details = llGetLinkPrimitiveParams(link, [PRIM_POS_LOCAL, PRIM_ROT_LOCAL]); if(llGetLinkKey(prim) != llGetLinkKey(1)) details += llGetLinkPrimitiveParams(prim, [PRIM_POS_LOCAL, PRIM_ROT_LOCAL]); jump next; } } while( --linkNum ); details = llGetObjectDetails(av, details) + llGetObjectDetails(llGetLinkKey(prim), details); @next; rotation f = llList2Rot(details, 1); rotation r = llList2Rot(details, 3) / f; return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r]; } return [];
}//Written by Strife Onizuka</lsl>