Viewerhelp:Gesture Editor
Revision as of 09:38, 26 March 2012 by Rand Linden (talk | contribs)
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Important: This article has been translated. The translation was imported on 26 Apr 2010. Any changes will require re-export for incremental translation. |
Create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can always be modified.
Name
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The gesture's required name. |
Description
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Optional description explaining what the gesture does. |
Trigger
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Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
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Replace with
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Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings! , entering the trigger results in Friendly greetings! appearing in local chat.
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Shortcut Key
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Use the dropdowns to assign a keystroke that starts an Active gesture. |
Library
Choose Animation, Sound, Chat, or Wait and click Add >> to make it appear in Steps below. Only fully permissive animations and sounds can be used.
Animation
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Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop. |
Sound
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Choose a Sound to play. |
Chat
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Type text in the Chat to say field. |
Wait
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Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds. |
Steps
List of actions that are performed when the gesture is started.
Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.
After editing:
- Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
- Check Active so your gesture can be triggered.
- Click Save to confirm changes.
Gestures have many subtleties. For more information, see the Gestures Guide.