User:Asbrandt Resident
Revision as of 06:56, 5 July 2012 by Asbrandt Resident (talk | contribs)
About
AKA: Faust Vollmar
An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.
Projects
I should probably create sub-pages for my projects with a bit more comprehensive information and less rambling, but that can come later.
The project sections sound like advertising; I didn't mean it that way but that's kinda how my attempts to jot down what I do turned out.
[ NexusCS ]
- ProjectID A00
- This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08,
and will teach me C# when we can use it in SL.
Design Basis
- Free; Non-profit and No Operating Costs
- Lasting; No off-world Server and Copy+Transfer.
- Location Owner Configurable CharacterTypes, flexible Powers system.
- Versatile and open-access yet fair and cheat-proof Weapon system, all Creators equal.
Release
- Current Version: Beta 0.7.15; updated 4.Jul.2012
- Free on the SL Marketplace
Outstanding Issues
- Due to the purely in-world design, some aspects require more effort, by both Region Owners and Players, than other similar Systems.
Design Feedback
- Suggestions for new Power casting Modes or Types?
* Comm Protocol Info *
- [ User Input Channel ] : 9
- [ Internal Channel Range ] : -1192,000,xxx
- [ Public Protocol ] : Weapon API and Status HUD input/output. Usage will be documented.
- Channel; Weapon API = -1192000000
- Channel; Status HUD = -1192000001
- Method; = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Semi-Private Protocol ] : Internal System stacking detection.
- Channel; Detect API = -1192000002
- Method; = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Private Protocol ] : Region Server API input/output. HMAC-Signed Data.
- Channel; Loadup API = -1192000003
- Method; Ping = llRegionSay()
- Method; Comms = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Private Protocol ] : System API input/output. HMAC-Signed Data.
- Channel; System API = -1192000004
- Method; Targeted = llRegionSayTo()
- Method; Area = llSay()
- Header; = "A00"
- Payload; = Double-Pipe ("||") delimited, with Single-Pipe ("|") delimited sub-sets.
[ OpenSource Weapons Systems ]
- ProjectID A01
- This project was originally born of wanting my own take on the well-known LCK Weapon Scripts, but has since evolved over time into it's current state.
Design Basis
- Two sets of Scripts (One for Melee, one for Range) that can be used for SLRPG Weapons.
- Scripts designed for a few of the popular Combat Systems (that do not require proprietary Scripts) that may be compatible with other similar Systems.
- Plugin API allows for some new (non-Combat System) features to be added, possibly created by third parties, without needing to edit the Core Scripts.
Melee Weapon Scriptset
Release
- Current Version: 2.5.2; Updated 17.Jun.2012
- Free on the SL Marketplace
Outstanding Issues
- No coordination between multiple MainHand weapons.
- Lesser issue for Melee, but needs to be resolved for the Range version.
- Menu System complicated to setup. Not useful for the Color plugin at all.
Range Weapon Scriptset
Release
- No Release: Working out issues with the Melee version, not well-versed in bullet rezzer design.
* Comm Protocol Info *
- [ User Input Channel ] : 4 (Default, configurable to use any Channel > 0)
- [ Dialog Menu Channel ] : -99 (Default, configurable to use any Channel)
- [ Internal Channel Range ] : -1192,001,xxx
- [ Public Protocol ] : Protocol not likely to be used, however messages are documented in the Project's packages.
- Channel; = -1192001000
- Method; = llRegionSayTo()
- Header; = "A01"
- Payload; = Single-Pipe ("|") delimited.