| #var
|
value
|
| p_material_bits_desc
|
bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
|
| p_gravity_multiplier_desc
|
range [-1.0, +28.0]
|
| p_restitution_desc
|
range [0.0, 1.0]
|
| p_friction_desc
|
range [0.0, 255.0]
|
| p_density_desc
|
range [1.0, 22587.0] kg/m^3
|
| physics_material_rows
|
| material_bits Flags
|
V
|
Description
|
| DENSITY
|
1
|
Indicates that density parameter is enabled
|
| FRICTION
|
2
|
Indicates that friction parameter is enabled
|
| RESTITUTION
|
4
|
Indicates that restitution parameter is enabled
|
| GRAVITY_MULTIPLIER
|
8
|
Indicates that gravity_multiplier parameter is enabled
|
|
| caveats
|
- A collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine.
|